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scenes
world
wld_player_portrait.h
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#ifndef WLD_PLAYER_PORTRAIT_H
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#define WLD_PLAYER_PORTRAIT_H
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#include <data_configs/obj_player.h>
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#include <common_features/matrix_animator.h>
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class
WorldScene_Portrait
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{
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public
:
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WorldScene_Portrait
();
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WorldScene_Portrait
(
int
CharacterID,
int
stateID,
int
_posX,
int
_posY, QString ani,
int
framedelay,
int
dir);
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WorldScene_Portrait
(
const
WorldScene_Portrait
&pt);
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~
WorldScene_Portrait
();
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void
render();
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void
update(
float
ticks);
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private
:
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int
posX;
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int
posY;
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int
posX_render;
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int
posY_render;
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obj_player
setup;
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obj_player_state
state_cur;
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MatrixAnimator
animator;
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PGE_Texture
texture;
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int
frameW;
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int
frameH;
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};
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#endif // WLD_PLAYER_PORTRAIT_H
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PGE_Texture
Definition:
pge_texture.h:32
obj_player
Definition:
obj_player.h:103
WorldScene_Portrait
Definition:
wld_player_portrait.h:7
obj_player_state
Definition:
obj_player.h:75
MatrixAnimator
Definition:
matrix_animator.h:40
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