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version.h
1 /*
2  * SMBX64 Playble Character Sprite Calibrator, a free tool for playable srite design
3  * This is a part of the Platformer Game Engine by Wohlstand, a free platform for game making
4  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #include "../pge_version.h" //Global Project version file
21 
22 #ifndef EDITOR_VERSION_H
23 #define EDITOR_VERSION_H
24 
25 #ifdef GIT_VERSION
26 #define _BUILD_VER GIT_VERSION
27 #else
28 #define _BUILD_VER "<empty>"
29 #endif
30 
31 //Version of this program
32 #define _LATEST_STABLE "0.2.4-alpha"
33 
34 #define _FILE_VERSION "0.2.4"
35 #define _FILE_RELEASE "-alpha"
36 
37 #define _VF1 0
38 #define _VF2 2
39 #define _VF3 4
40 #define _VF4 0
41 
42 #define _FILE_DESC "Game Engine"
43 
44 #define _INTERNAL_NAME "pge_engine"
45 
46 #ifdef _WIN32
47  #define _ORIGINAL_NAME "pge_engine.exe" // for Windows platforms
48 #else
49  #define _ORIGINAL_NAME "pge_engine" // for any other platforms
50 #endif
51 
52 //Uncomment this for enable detal logging
53 //#define DEBUG
54 
55 #endif