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obj_sound_role Struct Reference

The obj_sound_role struct. More...

#include <obj_sound_roles.h>

Public Types

enum  roles {
  Greeting =0, MenuDo =0, MenuScroll, MenuMessageBox,
  MenuPause, CameraSwitch, PlayerJump, PlayerStomp,
  PlayerKick, PlayerShrink, PlayerGrow, PlayerDied,
  PlayerDropItem, PlayerTakeItem, PlayerSlide, PlayerGrab1,
  PlayerGrab2, PlayerSpring, PlayerClimb, PlayerTail,
  PlayerMagic, PlayerWaterSwim, BonusCoin, Bonus1up,
  WeaponHammer, WeaponFire, WeaponCannon, WeaponExplosion,
  WeaponBigFire, NpcLavaBurn, NpcStoneFall, NpcHit,
  NpcDeath, WarpPipe, WarpDoor, WarpTeleport,
  LevelFailed, LevelCheckPoint, WorldMove, WorldDeny,
  WorldOpenPath, WorldEnterLevel, LevelExit01, LevelExit02,
  LevelExit03, LevelExit04, LevelExit05, LevelExit06,
  LevelExit07, LevelExit08, LevelExit09, LevelExit10,
  GameCompleted, BlockHit, BlockOpen, BlockSmashed,
  BlockSwitch, __begin =Greeting, __end =BlockSwitch
}
 

Detailed Description

The obj_sound_role struct.

Sound roles usually using by engine internally Each sound role associating with one of sound ID's (some roles can have same sound ID)


The documentation for this struct was generated from the following file: