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| enum | StateTypes { powerup =0,
suites
} |
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void | make () |
| | Dummy function.
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unsigned long | id |
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QString | image_wld_n |
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QString | mask_wld_n |
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int | matrix_width |
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int | matrix_height |
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int | frame_width |
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int | frame_height |
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bool | isInit_wld |
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PGE_Texture * | image_wld |
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GLuint | textureID_wld |
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long | textureArrayId_wld |
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long | animator_ID_wld |
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QString | name |
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QString | sprite_folder |
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int | state_type |
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int | wld_framespeed |
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int | wld_frames |
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int | wld_offset_y |
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QList< int > | wld_frames_up |
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QList< int > | wld_frames_right |
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QList< int > | wld_frames_down |
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QList< int > | wld_frames_left |
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QHash< int, obj_player_state > | states |
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QHash< int, obj_player_physics > | phys_default |
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QString | event_script |
| | Global player's LUA-Script with events.
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bool | allowFloating |
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The documentation for this struct was generated from the following file: