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Public Types | Public Member Functions | Public Attributes | List of all members
obj_player Struct Reference

Public Types

enum  StateTypes { powerup =0, suites }
 

Public Member Functions

void make ()
 Dummy function.
 

Public Attributes

unsigned long id
 
QString image_wld_n
 
QString mask_wld_n
 
int matrix_width
 
int matrix_height
 
int frame_width
 
int frame_height
 
bool isInit_wld
 
PGE_Textureimage_wld
 
GLuint textureID_wld
 
long textureArrayId_wld
 
long animator_ID_wld
 
QString name
 
QString sprite_folder
 
int state_type
 
int wld_framespeed
 
int wld_frames
 
int wld_offset_y
 
QList< int > wld_frames_up
 
QList< int > wld_frames_right
 
QList< int > wld_frames_down
 
QList< int > wld_frames_left
 
QHash< int, obj_player_statestates
 
QHash< int, obj_player_physicsphys_default
 
QString event_script
 Global player's LUA-Script with events.
 
bool allowFloating
 

The documentation for this struct was generated from the following file: