Level specific Player spawn point entry definition structure. More...
#include <lvl_filedata.h>
Public Attributes | |
| unsigned int | id |
| Defined ID of player. | |
| long | x |
| X-position of player spawn point. | |
| long | y |
| Y-position of player spawn point. | |
| long | h |
| Height of player spawn point (used to calculate position of bottom to place playable character correctly) | |
| long | w |
| Wodth of player spawn point (used to calculate position of bottom to place playable character correctly) | |
| int | direction |
| Initial direction of playable character (-1 is left, 1 is right, 0 is right by default) | |
Level specific Player spawn point entry definition structure.
1.8.7