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PlayerPoint Struct Reference

Level specific Player spawn point entry definition structure. More...

#include <lvl_filedata.h>

Public Attributes

unsigned int id
 Defined ID of player.
 
long x
 X-position of player spawn point.
 
long y
 Y-position of player spawn point.
 
long h
 Height of player spawn point (used to calculate position of bottom to place playable character correctly)
 
long w
 Wodth of player spawn point (used to calculate position of bottom to place playable character correctly)
 
int direction
 Initial direction of playable character (-1 is left, 1 is right, 0 is right by default)
 

Detailed Description

Level specific Player spawn point entry definition structure.


The documentation for this struct was generated from the following file: