Level specific Warp entry structure. Defines preferences of each Warp entry. More...
#include <lvl_filedata.h>
Public Attributes | |
| long | ix |
| X position of Entrance point. | |
| long | iy |
| Y position of Entrance point. | |
| bool | isSetIn |
| [Editing only, is not saving into file] is entrance point placed to the level | |
| long | ox |
| X position of Exit point. | |
| long | oy |
| Y position of Exit point. | |
| bool | isSetOut |
| [Editing only, is not saving into file] is exit point placed to the level | |
| int | idirect |
| Direction of entrance point: [3] down, [1] up, [2] left, [4] right (not same as exit!) | |
| int | odirect |
| Direction of exit point: [1] down [3] up [4] left [2] right (not same as entrance!) | |
| int | type |
| Warp type: [1] pipe, [2] door, [0] instant. | |
| PGESTRING | lname |
| Target level filename (Exit from this leven and enter to target level) | |
| long | warpto |
| Warp Array-ID in the target level (if 0 - enter into target level at spawn point) | |
| bool | lvl_i |
| Level entrance (this point can be used only as entrance point where player will enter into level) | |
| bool | lvl_o |
| Level exit (entering into this warp will trigger exiting of level) | |
| long | world_x |
| Target World map X coordinate. | |
| long | world_y |
| Target World map Н coordinate. | |
| int | stars |
| Stars required to be allowed for enter into this warp. | |
| PGESTRING | layer |
| Name of a parent layer. Default value is "Default". | |
| bool | unknown |
| [Unused] resrved boolean flag, always false | |
| bool | novehicles |
| bool | allownpc |
| Allows player to move through this warp carried NPC's. | |
| bool | locked |
| Player need to carry a key to be allowed to enter into this warp. | |
| unsigned int | array_id |
| Array-ID is an unique key value identificates each unique block object. Re-counts on each file reloading. | |
| unsigned int | index |
| Recent array index where block was saved (used to speed-up settings synchronization) | |
Level specific Warp entry structure. Defines preferences of each Warp entry.
| bool LevelDoor::novehicles |
Unmount all vehicles when player tried to enter into this warp (all vehucles are will be returned back on exiting from level)
1.8.7