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scenes
scene_loading.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCENE_LOADING_H
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#define SCENE_LOADING_H
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#include <QVector>
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#include <common_features/pge_texture.h>
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#include <common_features/simple_animator.h>
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#include "scene.h"
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class
LoadingScene_misc_img
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{
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public
:
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LoadingScene_misc_img
();
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~
LoadingScene_misc_img
();
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LoadingScene_misc_img
(
const
LoadingScene_misc_img
&im);
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int
x;
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int
y;
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PGE_Texture
t;
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SimpleAnimator
a;
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int
frmH;
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};
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class
LoadingScene
:
public
Scene
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{
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public
:
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LoadingScene
();
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~
LoadingScene
();
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void
init();
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void
setWaitTime(
int
time);
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void
exitFromScene();
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void
onKeyboardPressedSDL
(SDL_Keycode sdl_key, Uint16 modifier);
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void
onMousePressed(SDL_MouseButtonEvent &mbevent);
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void
update();
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void
render();
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int
exec();
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private
:
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float
_waitTimer;
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PGE_Texture
background;
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PGEColor
bgcolor;
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QVector<LoadingScene_misc_img > imgs;
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};
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#endif // SCENE_LOADING_H
LoadingScene_misc_img
Definition:
scene_loading.h:28
PGE_Texture
Definition:
pge_texture.h:32
LoadingScene
Definition:
scene_loading.h:42
PGEColor
Definition:
pge_texture.h:25
LoadingScene::onKeyboardPressedSDL
void onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier)
Triggering when pressed any key on keyboard.
Definition:
scene_loading.cpp:118
Scene
Definition:
scene.h:36
SimpleAnimator
Definition:
simple_animator.h:28
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