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scenes
scene_gameover.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCENE_GAMEOVER_H
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#define SCENE_GAMEOVER_H
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#include "scene.h"
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#include <controls/controller.h>
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enum
GameOverSceneResult { CONTINUE, QUIT };
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class
GameOverScene
:
public
Scene
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{
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public
:
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GameOverScene
();
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~
GameOverScene
();
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void
update();
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void
render();
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int
exec();
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void
processEvents();
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Controller
* player1Controller;
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};
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#endif // SCENE_GAMEOVER_H
Controller
The Controller class provides proxy interface between controllable objects array and physical control...
Definition:
controller.h:32
Scene
Definition:
scene.h:36
GameOverScene
Definition:
scene_gameover.h:28
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