PGE Engine
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Macros Pages
scene_gameover.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef SCENE_GAMEOVER_H
20 #define SCENE_GAMEOVER_H
21 
22 #include "scene.h"
23 
24 #include <controls/controller.h>
25 
26 enum GameOverSceneResult { CONTINUE, QUIT };
27 
28 class GameOverScene : public Scene
29 {
30 public:
31  GameOverScene();
32  ~GameOverScene();
33 
34  void update();
35  void render();
36  int exec();
37 
38  void processEvents();
39 
40  Controller* player1Controller;
41 };
42 
43 #endif // SCENE_GAMEOVER_H
The Controller class provides proxy interface between controllable objects array and physical control...
Definition: controller.h:32
Definition: scene.h:36
Definition: scene_gameover.h:28