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scene_credits.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef SCENE_CREDITS_H
20 #define SCENE_CREDITS_H
21 
22 #include <QVector>
23 #include <common_features/pge_texture.h>
24 #include <common_features/simple_animator.h>
25 
26 #include "scene.h"
27 
28 #include <script/lua_credits_engine.h>
29 
31 {
32 public:
36 
37  int x;
38  int y;
39  PGE_Texture t;
41  int frmH;
42 };
43 
44 class CreditsScene : public Scene
45 {
46 public:
47  CreditsScene();
48  ~CreditsScene();
49  void init();
50 
51  void setWaitTime(int time);
52  void exitFromScene();
53 
54  void onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier);
55  LuaEngine* getLuaEngine();
56  void update();
57  void render();
58  int exec();
59 
60 private:
61  float _waitTimer;
62 
63  PGE_Texture background;
64  PGEColor bgcolor;
65  QVector<CreditsScene_misc_img > imgs;
66 
67  LuaCreditsEngine luaEngine;
68 };
69 
70 #endif // SCENE_CREDITS_H
Definition: pge_texture.h:32
Definition: lua_credits_engine.h:8
Definition: pge_texture.h:25
Definition: scene.h:36
This class should have basic functions for interacting with lua To run the lua engine you have to con...
Definition: lua_engine.h:27
Definition: simple_animator.h:28
void onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier)
Triggering when pressed any key on keyboard.
Definition: scene_credits.cpp:133
Definition: scene_credits.h:30
Definition: scene_credits.h:44