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pge_texture.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef PGE_TEXTURE_H
20 #define PGE_TEXTURE_H
21 
22 #define SDL_MAIN_HANDLED
23 #include <SDL2/SDL_opengl.h>
24 
25 struct PGEColor
26 {
27  float r;
28  float g;
29  float b;
30 };
31 
33 {
34  PGE_Texture();
35  GLuint texture; // Texture object handle
36  int w; //Width of the texture.
37  int h; //Height of the texture.
38  bool inited; //Texture is valid and loaded
39  GLubyte *texture_layout;
40  GLenum format;
41  GLint nOfColors;
42 
43  PGEColor ColorUpper;
44  PGEColor ColorLower;
45 };
46 
47 
48 #endif // PGE_TEXTURE_H
Definition: pge_texture.h:32
Definition: pge_texture.h:25