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gui
pge_menubox.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PGE_MENUBOX_H
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#define PGE_MENUBOX_H
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#include "pge_menuboxbase.h"
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class
PGE_MenuBox
:
public
PGE_MenuBoxBase
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{
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public
:
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PGE_MenuBox
(
Scene
* _parentScene=NULL, QString _title=
"Menu is works!"
,
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msgType _type=msg_info,
PGE_Point
boxCenterPos=
PGE_Point
(-1,-1),
float
_padding=-1, QString texture=
""
);
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PGE_MenuBox
(
const
PGE_MenuBox
&mb);
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~
PGE_MenuBox
();
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void
onUpButton();
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void
onDownButton();
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void
onLeftButton();
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void
onRightButton();
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void
onJumpButton();
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void
onAltJumpButton();
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void
onRunButton();
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void
onAltRunButton();
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void
onStartButton();
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void
onDropButton();
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};
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#endif // PGE_MENUBOX_H
PGE_MenuBox
Definition:
pge_menubox.h:24
Scene
Definition:
scene.h:36
PGE_Point
Definition:
point.h:23
PGE_MenuBoxBase
Definition:
pge_menuboxbase.h:43
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