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gui
menu
pge_keygrab_menuitem.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PGE_KEYGRAB_MENUITEM_H
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#define PGE_KEYGRAB_MENUITEM_H
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#include "_pge_menuitem.h"
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#include <SDL2/SDL_joystick.h>
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#include <controls/controller_key_map.h>
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#define PGE_KEYGRAB_CANCEL -1
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#define PGE_KEYGRAB_REMOVE_KEY -2
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class
PGE_KeyGrabMenuItem
:
public
PGE_Menuitem
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{
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public
:
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PGE_KeyGrabMenuItem
();
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PGE_KeyGrabMenuItem
(
const
PGE_KeyGrabMenuItem
&it);
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~
PGE_KeyGrabMenuItem
();
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void
processJoystickBind();
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void
grabKey();
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void
pushKey(
int
scancode);
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void
render(
int
x,
int
y);
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private
:
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bool
chosing;
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KM_Key
*targetKey;
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PGE_Menu
* menu;
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friend
class
PGE_Menu
;
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bool
joystick_mode;
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SDL_Joystick* joystick_device;
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};
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#endif // PGE_KEYGRAB_MENUITEM_H
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PGE_KeyGrabMenuItem
Definition:
pge_keygrab_menuitem.h:29
KM_Key
Definition:
controller_key_map.h:4
PGE_Menuitem
Definition:
_pge_menuitem.h:27
PGE_Menu
Definition:
pge_menu.h:40
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