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obj_effect.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef OBJ_EFFECT_H
20 #define OBJ_EFFECT_H
21 
22 #include "../graphics/graphics.h"
23 
24 #include <QString>
25 #include <QPixmap>
26 
27 struct obj_effect
28 {
29  unsigned long id;
30  QString image_n;
31  QString mask_n;
32  //QPixmap image;
33  //QPixmap mask;
34 
35  /* OpenGL */
36  bool isInit;
37  PGE_Texture * image;
38  GLuint textureID;
39  long textureArrayId;
40  /* OpenGL */
41 
42  QString name;
43 
44  unsigned int frames;
45  int framespeed;
46  int framestyle;
47  int frame_h;
48 };
49 
50 #endif // OBJ_EFFECT_H
51 
Definition: obj_effect.h:27
Definition: pge_texture.h:32
int frame_h
Captured frame height.
Definition: obj_effect.h:47