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data_configs
obj_effect.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OBJ_EFFECT_H
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#define OBJ_EFFECT_H
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#include "../graphics/graphics.h"
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#include <QString>
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#include <QPixmap>
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struct
obj_effect
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{
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unsigned
long
id;
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QString image_n;
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QString mask_n;
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//QPixmap image;
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//QPixmap mask;
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/* OpenGL */
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bool
isInit;
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PGE_Texture
* image;
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GLuint textureID;
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long
textureArrayId;
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/* OpenGL */
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QString name;
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unsigned
int
frames;
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int
framespeed;
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int
framestyle;
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int
frame_h
;
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};
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#endif // OBJ_EFFECT_H
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obj_effect
Definition:
obj_effect.h:27
PGE_Texture
Definition:
pge_texture.h:32
obj_effect::frame_h
int frame_h
Captured frame height.
Definition:
obj_effect.h:47
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