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lvl_physenv.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef LVL_PHYSENV_H
20 #define LVL_PHYSENV_H
21 
22 #include "lvl_base_object.h"
24 
26 {
27 public:
28  LVL_PhysEnv();
29  ~LVL_PhysEnv();
30 
31  void init();
32 
33  enum EnvType
34  {
35  Env_Air=0,
36  Env_Water,
37  Env_Quicksand
38  };
39  int env_type;
40 
41  LevelPhysEnv data;
42 };
43 
44 #endif // LVL_PHYSENV_H
PGE File Library.
Definition: lvl_physenv.h:25
Level specific Physical Environment entry structure. Defines preferences of each Physical Environment...
Definition: lvl_filedata.h:269
The PGE_Phys_Object class.
Definition: lvl_base_object.h:51