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lvl_layer_engine.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef LVL_LAYER_H
20 #define LVL_LAYER_H
21 
22 #include <QHash>
23 #include "lvl_base_object.h"
24 
26 {
27 public:
29  void hide(QString layer, bool smoke=true);
30  void show(QString layer, bool smoke=true);
31  void toggle(QString layer, bool smoke=true);
32  void registerItem(QString layer, PGE_Phys_Object* item);
33  void removeRegItem(QString layer, PGE_Phys_Object* item);
34  bool isEmpty(QString layer);
35  QHash<QString, QList<PGE_Phys_Object* > > members;
36 };
37 
38 #endif // LVL_LAYER_H
Definition: lvl_layer_engine.h:25
The PGE_Phys_Object class.
Definition: lvl_base_object.h:51