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lvl_event_engine.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef LVL_EVENTENGINE_H
20 #define LVL_EVENTENGINE_H
21 
23 #include <common_features/event_queue.h>
24 #include <QHash>
25 #include <QList>
26 #include <QString>
27 
29 public:
32  virtual ~LVL_EventAction();
33 
34  QString eventName;
36  float timeDelayLeft;
37 };
38 
40 {
41 public:
43  ~LVL_EventEngine();
44  void addSMBX64Event(LevelSMBX64Event &evt);
45  void processTimers(float tickTime);
46  void triggerEvent(QString event);
47 
48  QList<QList<LVL_EventAction > > workingEvents;
49  QHash<QString, QList<LVL_EventAction >> events;
50 };
51 
52 #endif // LVL_EVENTENGINE_H
Contains data structure definitions for a level file data.
Definition: lvl_event_engine.h:39
Level specific Classic Event Entry structure.
Definition: lvl_filedata.h:321
Definition: lvl_event_engine.h:28