1 #ifndef PLAYERPOSDETECTOR_H
2 #define PLAYERPOSDETECTOR_H
4 #include "lvl_base_detector.h"
5 #include <common_features/pointf.h>
15 void processDetector();
29 int _playersDirection;
36 #endif // PLAYERPOSDETECTOR_H
int playersDirection()
where you shold go to be nearer to player
Definition: lvl_dtc_player_pos.cpp:60
int playersStateID()
returns ID of playable character
Definition: lvl_dtc_player_pos.cpp:85
PGE_PointF position()
self direction of player
Definition: lvl_dtc_player_pos.cpp:65
Definition: lvl_base_detector.h:23
LVL_Player * playerPtr()
returns ID of player's state
Definition: lvl_dtc_player_pos.cpp:90
Definition: lvl_dtc_player_pos.h:9
Definition: lvl_player.h:39
float positionX()
X-Y position of a player's center.
Definition: lvl_dtc_player_pos.cpp:70