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lvl_base_detector.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef BASICDETECTOR_H
20 #define BASICDETECTOR_H
21 
22 class LVL_Npc;
24 {
25  friend class LVL_Npc;
26 public:
27  BasicDetector();
28  BasicDetector(LVL_Npc* parent);
29  BasicDetector(const BasicDetector &dtc);
30  virtual ~BasicDetector();
31  virtual void processDetector();
32  virtual bool detected();
33 protected:
34  bool _detected;
35  LVL_Npc* _parentNPC;
36 };
37 
38 #endif // BASICDETECTOR_H
Definition: lvl_base_detector.h:23
Definition: lvl_npc.h:21