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npc_detectors
lvl_base_detector.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BASICDETECTOR_H
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#define BASICDETECTOR_H
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class
LVL_Npc
;
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class
BasicDetector
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{
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friend
class
LVL_Npc
;
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public
:
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BasicDetector
();
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BasicDetector
(
LVL_Npc
* parent);
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BasicDetector
(
const
BasicDetector
&dtc);
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virtual
~
BasicDetector
();
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virtual
void
processDetector();
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virtual
bool
detected();
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protected
:
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bool
_detected;
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LVL_Npc
* _parentNPC;
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};
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#endif // BASICDETECTOR_H
BasicDetector
Definition:
lvl_base_detector.h:23
LVL_Npc
Definition:
lvl_npc.h:21
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