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level
lvl_backgrnd.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GRAPHICS_LVL_BACKGRND_H
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#define GRAPHICS_LVL_BACKGRND_H
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#include <data_configs/obj_bg.h>
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#include <common_features/pge_texture.h>
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#include <common_features/rectf.h>
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#include "lvl_camera.h"
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//Magic background strip value
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struct
LVL_Background_strip
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{
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double
repeat_h;
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double
top;
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double
bottom;
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int
height;
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};
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class
PGE_LevelCamera
;
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class
LVL_Background
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{
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friend
class
PGE_LevelCamera
;
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public
:
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LVL_Background
();
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LVL_Background
(
const
LVL_Background
&_bg);
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~
LVL_Background
();
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void
setBg(
obj_BG
&bg);
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void
setNone();
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void
setBox(
PGE_RectF
&_box);
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void
draw(
float
x,
float
y,
float
w
,
float
h
);
//draw by camera position
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bool
isInit();
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int
curBgId();
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bool
_isInited;
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enum
type
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{
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single_row = 0,
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double_row = 1,
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tiled = 2,
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multi_layered = 3
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};
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obj_BG
setup;
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type bgType;
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bool
isNoImage;
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PGE_Texture
txData1;
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PGE_Texture
txData2;
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bool
isAnimated;
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long
animator_ID;
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bool
isMagic;
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QList<LVL_Background_strip > strips;
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PGEColor
color;
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PGE_RectF
box;
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private
:
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void
construct();
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PGE_RectF
backgrndG;
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};
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#endif // GRAPHICS_LVL_BACKGRND_H
obj_BG
Definition:
obj_bg.h:25
PGE_LevelCamera
Definition:
lvl_camera.h:36
PGE_Texture
Definition:
pge_texture.h:32
LVL_Background_strip
Definition:
lvl_backgrnd.h:30
PGEColor
Definition:
pge_texture.h:25
PGE_LevelCamera::h
int h()
Height.
Definition:
lvl_camera.cpp:88
PGE_LevelCamera::w
int w()
Width.
Definition:
lvl_camera.cpp:83
PGE_RectF
Definition:
rectf.h:26
LVL_Background
Definition:
lvl_backgrnd.h:39
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