1 #ifndef LUALEVELENGINE_H
2 #define LUALEVELENGINE_H
4 #include "lua_engine.h"
19 LVL_Npc* createLuaNpc(
unsigned int id);
20 void destoryLuaNpc(
LVL_Npc* npc);
23 void loadNPCClass(
int id,
const QString& path);
27 QString getNpcBaseClassPath()
const;
28 void setNpcBaseClassPath(
const QString &npcBaseClassPath);
30 QString getPlayerBaseClassPath()
const;
31 void setPlayerBaseClassPath(
const QString &playerBaseClassPath);
34 QString m_npcBaseClassPath;
35 QString m_playerBaseClassPath;
40 #endif // LUALEVELENGINE_H
Definition: scene_level.h:73
Definition: lua_level_engine.h:10
This class should have basic functions for interacting with lua To run the lua engine you have to con...
Definition: lua_engine.h:27
Definition: lvl_player.h:39