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graphics
graphics.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#include <QString>
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#define SDL_MAIN_HANDLED
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#include <SDL2/SDL.h>
// SDL 2 Library
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#include <SDL2/SDL_opengl.h>
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#include "../common_features/pge_texture.h"
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#endif // GRAPHICS_H
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