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gfx_effect.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef LVL_EFFECT_H
20 #define LVL_EFFECT_H
21 
22 #include <data_configs/obj_effect.h>
23 #include <common_features/simple_animator.h>
24 #include <common_features/rectf.h>
26 
28 {
30  float mix_vel_x;
31  float mix_vel_y;
32  float max_vel_x;
33  float max_vel_y;
34  float decelerate_x;
35  float decelerate_y;
36 };
37 
39 {
40 public:
41  Scene_Effect();
42  Scene_Effect(const Scene_Effect &e);
43  ~Scene_Effect();
44 
45  void init();
46 
47  float posX();
48  float posY();
49  bool finished();
50 
51  int direction;
52  int frameStyle;
53 
54  bool _limit_delay;
55  float _delay;
56 
57  float m_velocityX;
58  float m_velocityY;
59 
60  float gravity;
61  Scene_Effect_Phys phys_setup;
62 
63  PGE_RectF posRect;
64 
65  bool _finished;
66  obj_effect * setup;//Global config
67  PGE_Texture texture;
68  SimpleAnimator animator;
69 
70  void update(float ticks);
71  void iterateStep(float ticks);
72  static const float timeStep;
73 
74  void render(double camX=0.0, double camY=0.0);
75 };
76 
77 #endif // LVL_EFFECT_H
78 
79 
80 
Definition: obj_effect.h:27
Definition: gfx_effect.h:27
Definition: pge_texture.h:32
Definition: gfx_effect.h:38
Definition: simple_animator.h:28
Definition: rectf.h:26
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