Here is a list of all documented class members with links to the class documentation for each member:
- l -
- last_hub_warp
: GamesaveData
- launchStaticEffect()
: Scene
- launchStaticEffectC()
: Scene
- layer
: LevelBGO
, LevelBlock
, LevelDoor
, LevelNPC
, LevelPhysEnv
- layer_speed_x
: LevelSMBX64Event
- layer_speed_y
: LevelSMBX64Event
- layerIsExist()
: LevelData
- layers
: LevelData
- layers_array_id
: LevelData
- layers_hide
: LevelSMBX64Event
- layers_show
: LevelSMBX64Event
- layers_toggle
: LevelSMBX64Event
- left
: controller_keys
- LevelName
: LevelData
- line()
: PGE_Menu
- lives
: GamesaveData
- lname
: LevelDoor
- load()
: GlobalSettings
- Load()
: RTree< DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, TMINNODES >
- loadBasics()
: ConfigManager
- loadClassAPI()
: LuaEngine
- loadConfigs()
: LevelScene
, WorldScene
- loaderReady()
: org.kde.necessitas.ministro.IMinistroCallback
- loadFileIP()
: LevelScene
- loadJoyCtrlMapID()
: GlobalSettings
- loadJoyCtrlMapType()
: GlobalSettings
- loadJoystickSettings()
: GlobalSettings
- loadKeyMap()
: GlobalSettings
- loadPlayableCharacters()
: ConfigManager
- lock_left_scroll
: LevelSection
- locked
: LevelDoor
, LevelLayer
- lua_installInAreaDetector()
: LVL_Npc
- lua_installPlayerPosDetector()
: LVL_Npc
- lvl_i
: LevelDoor
- lvl_o
: LevelDoor
- LVL_Player()
: LVL_Player