26 #ifndef FILE_FORMATS_H
27 #define FILE_FORMATS_H
31 #include "npc_filedata.h"
32 #include "wld_filedata.h"
33 #include "save_filedata.h"
34 #include "smbx64_cnf_filedata.h"
455 #endif // FILE_FORMATS_H
Definition: wld_filedata.h:26
#define PGESTRING
A macro which equal to std::string if PGE File Library built in the STL mode and equal to QString if ...
Definition: pge_file_lib_globs.h:97
Definition: save_filedata.h:27
Definition: wld_filedata.h:95
Level specific Section entry structure. Defines prererences of one section.
Definition: lvl_filedata.h:33
Definition: npc_filedata.h:24
Level specific Layer entry structure.
Definition: lvl_filedata.h:291
Level specific NPC entry structure. Defines preferences of each NPC.
Definition: lvl_filedata.h:195
Level specific Warp entry structure. Defines preferences of each Warp entry.
Definition: lvl_filedata.h:231
Contains data structure definitions for a level file data.
Level specific Background object entry structure. Defines preferences of each Background object...
Definition: lvl_filedata.h:138
Definition: smbx64_cnf_filedata.h:47
Definition: wld_filedata.h:59
Level data structure. Contains all available settings and element lists on the level.
Definition: lvl_filedata.h:396
Level specific Block entry structure. Defines preferences of each block.
Definition: lvl_filedata.h:95
Definition: wld_filedata.h:48
Level specific Physical Environment entry structure. Defines preferences of each Physical Environment...
Definition: lvl_filedata.h:269
Definition: wld_filedata.h:83
Level specific Classic Event Entry structure.
Definition: lvl_filedata.h:321
Definition: wld_filedata.h:37
Level specific Player spawn point entry definition structure.
Definition: lvl_filedata.h:76
Contains internal settings and references for PGE File Library.
Definition: save_filedata.h:42