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common_features
fader.h
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/*
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* Platformer Game Engine by Wohlstand, a free platform for game making
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* Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PGE_FADER_H
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#define PGE_FADER_H
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class
PGE_Fader
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{
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public
:
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PGE_Fader
();
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PGE_Fader
(
const
PGE_Fader
&f);
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~
PGE_Fader
();
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void
setFade(
int
speed,
float
target,
float
step);
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void
setRatio(
float
ratio);
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bool
tickFader(
float
ticks);
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const
float
&fadeRatio();
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bool
isFading();
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bool
isFull();
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void
setFull();
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bool
isNull();
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void
setNull();
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int
ticksLeft();
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private
:
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void
fadeStep();
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float
cur_ratio;
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float
target_ratio;
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float
fade_step;
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int
fadeSpeed;
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float
manual_ticks;
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};
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#endif // PGE_FADER_H
PGE_Fader
Definition:
fader.h:22
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