4 #include <PGE_File_Formats/save_filedata.h>
56 bool episodeIsStarted;
62 void setPlayerState(
int playerID,
PlayerState &state);
68 int _recent_ExitCode_level;
69 int _recent_ExitCode_world;
72 QString LevelFile_hub;
86 #endif // EPISODESTATE_H
void reset()
Sets initial state of episode.
Definition: episode_state.cpp:16
Definition: episode_state.h:6
Definition: save_filedata.h:27
Definition: episode_state.h:40
Definition: episode_state.h:27
Definition: episode_state.h:47
int numOfPlayers
Number of players.
Definition: episode_state.h:55
Definition: save_filedata.h:42