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controller_keyboard.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef CONTROLLER_KEYBOARD_H
20 #define CONTROLLER_KEYBOARD_H
21 
22 #include "controller.h"
23 #include <SDL2/SDL.h>
24 
29 {
30 public:
35 
40 
44  void update();
45 
46 };
47 
48 #endif // CONTROLLER_KEYBOARD_H
void update()
Read current state of keyboard controller.
Definition: controller_keyboard.cpp:39
A Keyboard controller which reads state of the keyboard device.
Definition: controller_keyboard.h:28
The Controller class provides proxy interface between controllable objects array and physical control...
Definition: controller.h:32
KeyboardController()
Constructor.
Definition: controller_keyboard.cpp:21
~KeyboardController()
Destructor.
Definition: controller_keyboard.cpp:36