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controllable_object.h
1 /*
2  * Platformer Game Engine by Wohlstand, a free platform for game making
3  * Copyright (c) 2015 Vitaly Novichkov <admin@wohlnet.ru>
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef CONTROLLABLE_OBJECT_H
20 #define CONTROLLABLE_OBJECT_H
21 
22 #include <vector>
23 #include "control_keys.h"
24 
25 #include "controllable_object.h"
26 
31 {
32 public:
37 
42  void applyControls(controller_keys sentkeys);
43 
47  void resetControls();
48 
49 protected:
52 };
53 
54 #endif // CONTROLLABLE_OBJECT_H
Control key map structure. Contains a "is pressed" states of all available control keys...
Definition: control_keys.h:25
void resetControls()
Sets all key states into "unpressed" state.
Definition: controllable_object.cpp:31
Provides controller input interface for a physical objects (for example, playable characters) ...
Definition: controllable_object.h:30
controller_keys keys
Recently accepted control key states.
Definition: controllable_object.h:51
ControllableObject()
Constructor.
Definition: controllable_object.cpp:21
void applyControls(controller_keys sentkeys)
Input slot which accepts control key states map from a controller.
Definition: controllable_object.cpp:26