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WorldScene Member List

This is the complete list of members for WorldScene, including all inherited members.

_doShutDown (defined in Scene)Sceneprotected
_errorString (defined in Scene)Sceneprotected
_Unknown enum value (defined in Scene)Scene
addRenderFunction(const std::function< void()> &renderFunc) (defined in Scene)Scene
clearRenderFunctions() (defined in Scene)Scene
Credits enum value (defined in Scene)Scene
doExit (defined in Scene)Sceneprotected
doShutDown() (defined in Scene)Scene
errorString() (defined in Scene)Scene
exec() (defined in WorldScene)WorldScenevirtual
fader (defined in Scene)Scene
GameOver enum value (defined in Scene)Scene
getLastError() (defined in WorldScene)WorldScene
getLuaEngine() (defined in WorldScene)WorldScenevirtual
init() (defined in WorldScene)WorldScene
isExit() (defined in WorldScene)WorldScene
isExiting() (defined in Scene)Scene
isOpacityFadding() (defined in Scene)Scene
isVizibleOnScreen(PGE_RectF &rect) (defined in Scene)Scenevirtual
isVizibleOnScreen(double x, double y, double w, double h) (defined in Scene)Scenevirtual
launchStaticEffect(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys())Scene
launchStaticEffectC(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys())Scene
Level enum value (defined in Scene)Scene
loadConfigs()WorldScene
loadFile(QString filePath) (defined in WorldScene)WorldScene
Loading enum value (defined in Scene)Scene
onKeyboardPressed(SDL_Scancode scancode)Scenevirtual
onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier)WorldScenevirtual
onKeyboardReleased(SDL_Scancode scancode)Scenevirtual
onKeyboardReleasedSDL(SDL_Keycode sdl_key, Uint16 modifier)Scenevirtual
onKeyInput(int key)Scenevirtual
onMouseMoved(SDL_MouseMotionEvent &mmevent) (defined in Scene)Scenevirtual
onMousePressed(SDL_MouseButtonEvent &mbevent) (defined in Scene)Scenevirtual
onMouseReleased(SDL_MouseButtonEvent &mbevent) (defined in Scene)Scenevirtual
onMouseWheel(SDL_MouseWheelEvent &wheelevent) (defined in Scene)Scenevirtual
PGE_MenuBoxBase (defined in WorldScene)WorldScenefriend
PGE_MsgBox (defined in WorldScene)WorldScenefriend
PGE_TextInputBox (defined in WorldScene)WorldScenefriend
processEffects(float ticks) (defined in Scene)Scene
processEvents() (defined in WorldScene)WorldScenevirtual
render() (defined in WorldScene)WorldScenevirtual
renderMouse() (defined in Scene)Scenevirtual
running (defined in Scene)Sceneprotected
Scene() (defined in Scene)Scene
Scene(TypeOfScene _type) (defined in Scene)Scene
SceneEffectsArray typedef (defined in Scene)Scene
setExiting(int delay, int reason) (defined in WorldScene)WorldScene
setFade(int speed, float target, float step) (defined in Scene)Scene
setGameState(EpisodeState *_state) (defined in WorldScene)WorldScene
StClock typedef (defined in Scene)Sceneprotected
StTimePt typedef (defined in Scene)Sceneprotected
tickAnimations(float ticks) (defined in WorldScene)WorldScene
Title enum value (defined in Scene)Scene
type() (defined in Scene)Scene
TypeOfScene enum name (defined in Scene)Scene
update() (defined in WorldScene)WorldScenevirtual
updateLua() (defined in Scene)Scenevirtual
updateTickValue() (defined in Scene)Scene
uTick (defined in Scene)Sceneprotected
uTickf (defined in Scene)Sceneprotected
wait(float ms) (defined in Scene)Sceneprotected
WldPathOpener (defined in WorldScene)WorldScenefriend
WorkingEffects (defined in Scene)Scene
World enum value (defined in Scene)Scene
WorldScene() (defined in WorldScene)WorldScene
~Scene() (defined in Scene)Scenevirtual
~WorldScene() (defined in WorldScene)WorldScene