Public Member Functions | |
| PlayerPosDetector (LVL_Npc *parent) | |
| PlayerPosDetector (const PlayerPosDetector &dtc) | |
| void | processDetector () |
| int | directedTo () |
| int | playersDirection () |
| where you shold go to be nearer to player | |
| PGE_PointF | position () |
| self direction of player | |
| float | positionX () |
| X-Y position of a player's center. | |
| float | positionY () |
| int | playersCharID () |
| int | playersStateID () |
| returns ID of playable character | |
| LVL_Player * | playerPtr () |
| returns ID of player's state | |
Public Member Functions inherited from BasicDetector | |
| BasicDetector (LVL_Npc *parent) | |
| BasicDetector (const BasicDetector &dtc) | |
| virtual bool | detected () |
Additional Inherited Members | |
Protected Attributes inherited from BasicDetector | |
| bool | _detected |
| LVL_Npc * | _parentNPC |
1.8.7