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static bool | init (QString WindowTitle="Platformer Game Engine by Wohldtand") |
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static void | toggleVSync (bool vsync) |
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static bool | uninit () |
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static bool | isReady () |
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static void | setCursorVisibly (bool viz) |
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static void | clean () |
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static void | rePaint () |
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static int | setFullScreen (bool fs) |
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| static int | SDL_ToggleFS (SDL_Window *win=NULL) |
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static int | processEvents (SDL_Event &event) |
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static bool | checkSDLError (int line=-1) |
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static int | Width =800 |
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static int | Height =600 |
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static int | MaxFPS =250 |
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static bool | vsync =true |
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static float | TicksPerSecond =1000.0f/15.0f |
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static int | TimeOfFrame =15 |
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static bool | showDebugInfo =false |
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static bool | showPhysicsDebug =false |
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static SDL_Window * | window |
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static SDL_GLContext | glcontext_background |
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static SDL_GLContext | glcontext |
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| int PGE_Window::SDL_ToggleFS |
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SDL_Window * |
win = NULL | ) |
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Toggles On/Off FullScreen
- Returns
- -1 on error, 1 on Set fullscreen successful, 0 on Set Windowed successful
The documentation for this class was generated from the following files: