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LuaLevelEngine Member List

This is the complete list of members for LuaLevelEngine, including all inherited members.

coreFile() const LuaEngine
createLuaNpc(unsigned int id) (defined in LuaLevelEngine)LuaLevelEngine
createLuaPlayer() (defined in LuaLevelEngine)LuaLevelEngine
destoryLuaNpc(LVL_Npc *npc) (defined in LuaLevelEngine)LuaLevelEngine
destoryLuaPlayer(LVL_Player *plr) (defined in LuaLevelEngine)LuaLevelEngine
dispatchEvent(LuaEvent &toDispatchEvent)LuaEngine
forceShutdown()LuaEngine
getBaseScene() const LuaEngine
getLuaScriptPath() const (defined in LuaEngine)LuaEngine
getNativeState() (defined in LuaEngine)LuaEngineinlineprotected
getNpcBaseClassPath() const (defined in LuaLevelEngine)LuaLevelEngine
getPlayerBaseClassPath() const (defined in LuaLevelEngine)LuaLevelEngine
getScene() (defined in LuaLevelEngine)LuaLevelEngine
getUserFile() const (defined in LuaEngine)LuaEngine
init()LuaEngine
isValid()LuaEngineinline
loadClassAPI(const QString &path)LuaEngine
loadClassAPI(const QString &nameInGlobal, const QString &path)LuaEngine
loadMultiRet(QFile *file) (defined in LuaEngine)LuaEngineprotected
loadNPCClass(int id, const QString &path) (defined in LuaLevelEngine)LuaLevelEngine
LuaEngine() (defined in LuaEngine)LuaEngine
LuaEngine(Scene *scene) (defined in LuaEngine)LuaEngine
LuaLevelEngine(LevelScene *scene) (defined in LuaLevelEngine)LuaLevelEngine
m_npcBaseClassPath (defined in LuaLevelEngine)LuaLevelEngineprotected
m_playerBaseClassPath (defined in LuaLevelEngine)LuaLevelEngineprotected
onBindAll() (defined in LuaLevelEngine)LuaLevelEngineprotectedvirtual
postLateShutdownError(luabind::error &error) (defined in LuaEngine)LuaEngine
runGarbageCollector() (defined in LuaEngine)LuaEngine
setCoreFile(const QString &coreFile)LuaEngine
setErrorReporterFunc(const std::function< void(const QString &, const QString &)> &func)LuaEngine
setLateShutdown(bool value) (defined in LuaEngine)LuaEngine
setLuaScriptPath(const QString &luaScriptPath) (defined in LuaEngine)LuaEngine
setNpcBaseClassPath(const QString &npcBaseClassPath) (defined in LuaLevelEngine)LuaLevelEngine
setPlayerBaseClassPath(const QString &playerBaseClassPath) (defined in LuaLevelEngine)LuaLevelEngine
setUserFile(const QString &userFile) (defined in LuaEngine)LuaEngine
shouldShutdown() const (defined in LuaEngine)LuaEngine
shutdown()LuaEngine
~LuaEngine() (defined in LuaEngine)LuaEnginevirtual
~LuaLevelEngine() (defined in LuaLevelEngine)LuaLevelEngine