This is the complete list of members for LoadingScene, including all inherited members.
| _doShutDown (defined in Scene) | Scene | protected |
| _errorString (defined in Scene) | Scene | protected |
| _Unknown enum value (defined in Scene) | Scene | |
| addRenderFunction(const std::function< void()> &renderFunc) (defined in Scene) | Scene | |
| clearRenderFunctions() (defined in Scene) | Scene | |
| Credits enum value (defined in Scene) | Scene | |
| doExit (defined in Scene) | Scene | protected |
| doShutDown() (defined in Scene) | Scene | |
| errorString() (defined in Scene) | Scene | |
| exec() (defined in LoadingScene) | LoadingScene | virtual |
| exitFromScene() (defined in LoadingScene) | LoadingScene | |
| fader (defined in Scene) | Scene | |
| GameOver enum value (defined in Scene) | Scene | |
| getLuaEngine() (defined in Scene) | Scene | virtual |
| init() (defined in LoadingScene) | LoadingScene | |
| isExiting() (defined in Scene) | Scene | |
| isOpacityFadding() (defined in Scene) | Scene | |
| isVizibleOnScreen(PGE_RectF &rect) (defined in Scene) | Scene | virtual |
| isVizibleOnScreen(double x, double y, double w, double h) (defined in Scene) | Scene | virtual |
| launchStaticEffect(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys()) | Scene | |
| launchStaticEffectC(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys()) | Scene | |
| Level enum value (defined in Scene) | Scene | |
| Loading enum value (defined in Scene) | Scene | |
| LoadingScene() (defined in LoadingScene) | LoadingScene | |
| onKeyboardPressed(SDL_Scancode scancode) | Scene | virtual |
| onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier) | LoadingScene | virtual |
| onKeyboardReleased(SDL_Scancode scancode) | Scene | virtual |
| onKeyboardReleasedSDL(SDL_Keycode sdl_key, Uint16 modifier) | Scene | virtual |
| onKeyInput(int key) | Scene | virtual |
| onMouseMoved(SDL_MouseMotionEvent &mmevent) (defined in Scene) | Scene | virtual |
| onMousePressed(SDL_MouseButtonEvent &mbevent) (defined in LoadingScene) | LoadingScene | virtual |
| onMouseReleased(SDL_MouseButtonEvent &mbevent) (defined in Scene) | Scene | virtual |
| onMouseWheel(SDL_MouseWheelEvent &wheelevent) (defined in Scene) | Scene | virtual |
| processEffects(float ticks) (defined in Scene) | Scene | |
| processEvents() (defined in Scene) | Scene | virtual |
| render() (defined in LoadingScene) | LoadingScene | virtual |
| renderMouse() (defined in Scene) | Scene | virtual |
| running (defined in Scene) | Scene | protected |
| Scene() (defined in Scene) | Scene | |
| Scene(TypeOfScene _type) (defined in Scene) | Scene | |
| SceneEffectsArray typedef (defined in Scene) | Scene | |
| setFade(int speed, float target, float step) (defined in Scene) | Scene | |
| setWaitTime(int time) (defined in LoadingScene) | LoadingScene | |
| StClock typedef (defined in Scene) | Scene | protected |
| StTimePt typedef (defined in Scene) | Scene | protected |
| Title enum value (defined in Scene) | Scene | |
| type() (defined in Scene) | Scene | |
| TypeOfScene enum name (defined in Scene) | Scene | |
| update() (defined in LoadingScene) | LoadingScene | virtual |
| updateLua() (defined in Scene) | Scene | virtual |
| updateTickValue() (defined in Scene) | Scene | |
| uTick (defined in Scene) | Scene | protected |
| uTickf (defined in Scene) | Scene | protected |
| wait(float ms) (defined in Scene) | Scene | protected |
| WorkingEffects (defined in Scene) | Scene | |
| World enum value (defined in Scene) | Scene | |
| ~LoadingScene() (defined in LoadingScene) | LoadingScene | |
| ~Scene() (defined in Scene) | Scene | virtual |
1.8.7