This is the complete list of members for LevelScene, including all inherited members.
| _doShutDown (defined in Scene) | Scene | protected |
| _errorString (defined in Scene) | Scene | protected |
| _Unknown enum value (defined in Scene) | Scene | |
| active_npcs (defined in LevelScene) | LevelScene | |
| addPlayer(PlayerPoint playerData, bool byWarp=false, int warpType=0, int warpDirect=0) (defined in LevelScene) | LevelScene | |
| addRenderFunction(const std::function< void()> &renderFunc) (defined in Scene) | Scene | |
| bgos (defined in LevelScene) | LevelScene | |
| block_transforms (defined in LevelScene) | LevelScene | |
| blocks (defined in LevelScene) | LevelScene | |
| clearRenderFunctions() (defined in Scene) | Scene | |
| collectGarbageNPCs() (defined in LevelScene) | LevelScene | |
| collectGarbagePlayers() (defined in LevelScene) | LevelScene | |
| Credits enum value (defined in Scene) | Scene | |
| dead_npcs (defined in LevelScene) | LevelScene | |
| dead_players (defined in LevelScene) | LevelScene | |
| destroyBlock(LVL_Block *&_block) (defined in LevelScene) | LevelScene | |
| destroyLoaderTexture() (defined in LevelScene) | LevelScene | |
| doExit (defined in Scene) | Scene | protected |
| doLoaderStep (defined in LevelScene) | LevelScene | |
| doShutDown() (defined in Scene) | Scene | |
| drawLoader() (defined in LevelScene) | LevelScene | |
| drawPlacingItem() (defined in LevelScene) | LevelScene | |
| errorString() (defined in Scene) | Scene | |
| events (defined in LevelScene) | LevelScene | |
| exec() (defined in LevelScene) | LevelScene | virtual |
| exitLevelCode (defined in LevelScene) | LevelScene | |
| exitLevelDelay (defined in LevelScene) | LevelScene | |
| exitType() (defined in LevelScene) | LevelScene | |
| fader (defined in Scene) | Scene | |
| fading_blocks (defined in LevelScene) | LevelScene | |
| findNearestSection(long x, long y) (defined in LevelScene) | LevelScene | |
| GameOver enum value (defined in Scene) | Scene | |
| GENERATOR_APPEAR enum value (defined in LevelScene) | LevelScene | |
| GENERATOR_PROJECTILE enum value (defined in LevelScene) | LevelScene | |
| GENERATOR_WARP enum value (defined in LevelScene) | LevelScene | |
| getActiveNpcs() (defined in LevelScene) | LevelScene | |
| getGameState() (defined in LevelScene) | LevelScene | |
| getLastError() (defined in LevelScene) | LevelScene | |
| getLuaEngine() (defined in LevelScene) | LevelScene | virtual |
| getNpcs() (defined in LevelScene) | LevelScene | |
| getPlayers() (defined in LevelScene) | LevelScene | |
| getSection(int sct) (defined in LevelScene) | LevelScene | |
| getStartLocation(int playerID) (defined in LevelScene) | LevelScene | |
| globalGravity (defined in LevelScene) | LevelScene | |
| init() (defined in LevelScene) | LevelScene | |
| init_items() | LevelScene | |
| init_thread(void *self) (defined in LevelScene) | LevelScene | static |
| initializer_thread (defined in LevelScene) | LevelScene | |
| isExit() (defined in LevelScene) | LevelScene | |
| isExiting() (defined in Scene) | Scene | |
| isLevelContinues (defined in LevelScene) | LevelScene | |
| IsLoaderWorks (defined in LevelScene) | LevelScene | |
| isOpacityFadding() (defined in Scene) | Scene | |
| isTimeStopped (defined in LevelScene) | LevelScene | |
| isVizibleOnScreen(PGE_RectF &rect) (defined in LevelScene) | LevelScene | virtual |
| isVizibleOnScreen(double x, double y, double w, double h) (defined in LevelScene) | LevelScene | virtual |
| lastWarpID (defined in LevelScene) | LevelScene | |
| launchStaticEffect(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys()) | Scene | |
| launchStaticEffectC(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys()) | Scene | |
| layers (defined in LevelScene) | LevelScene | |
| Level enum value (defined in Scene) | Scene | |
| levelData() (defined in LevelScene) | LevelScene | |
| LevelScene() (defined in LevelScene) | LevelScene | |
| loadConfigs() | LevelScene | |
| loader_timer_id (defined in LevelScene) | LevelScene | |
| loaderSpeed (defined in LevelScene) | LevelScene | |
| loaderStep() (defined in LevelScene) | LevelScene | |
| loaderTick() (defined in LevelScene) | LevelScene | |
| loadFile(QString filePath) (defined in LevelScene) | LevelScene | |
| loadFileIP() | LevelScene | |
| Loading enum value (defined in Scene) | Scene | |
| LVL_BgosArray typedef (defined in LevelScene) | LevelScene | |
| LVL_BlocksArray typedef (defined in LevelScene) | LevelScene | |
| LVL_EventEngine (defined in LevelScene) | LevelScene | friend |
| LVL_NpcsArray typedef (defined in LevelScene) | LevelScene | |
| LVL_PhysEnvsArray typedef (defined in LevelScene) | LevelScene | |
| LVL_PlayersArray typedef (defined in LevelScene) | LevelScene | |
| LVL_WarpsArray typedef (defined in LevelScene) | LevelScene | |
| nextLoadAniFrame(unsigned int x, void *p) (defined in LevelScene) | LevelScene | static |
| npcs (defined in LevelScene) | LevelScene | |
| NpcSpawnDirection enum name (defined in LevelScene) | LevelScene | |
| NpcSpawnType enum name (defined in LevelScene) | LevelScene | |
| numberOfPlayers (defined in LevelScene) | LevelScene | |
| onKeyboardPressed(SDL_Scancode scancode) | Scene | virtual |
| onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier) | LevelScene | virtual |
| onKeyboardReleased(SDL_Scancode scancode) | Scene | virtual |
| onKeyboardReleasedSDL(SDL_Keycode sdl_key, Uint16 modifier) | Scene | virtual |
| onKeyInput(int key) | Scene | virtual |
| onMouseMoved(SDL_MouseMotionEvent &mvevent) (defined in LevelScene) | LevelScene | virtual |
| onMousePressed(SDL_MouseButtonEvent &mbevent) (defined in LevelScene) | LevelScene | virtual |
| onMouseReleased(SDL_MouseButtonEvent &mvevent) (defined in LevelScene) | LevelScene | virtual |
| onMouseWheel(SDL_MouseWheelEvent &wheelevent) (defined in Scene) | Scene | virtual |
| physenvs (defined in LevelScene) | LevelScene | |
| placeBGO(LevelBGO bgoData) (defined in LevelScene) | LevelScene | |
| placeBlock(LevelBlock blockData) (defined in LevelScene) | LevelScene | |
| placeItemByMouse(int x, int y) (defined in LevelScene) | LevelScene | |
| placeNPC(LevelNPC npcData) (defined in LevelScene) | LevelScene | |
| placingMode (defined in LevelScene) | LevelScene | |
| placingMode_animated (defined in LevelScene) | LevelScene | |
| placingMode_animatorID (defined in LevelScene) | LevelScene | |
| placingMode_bgo (defined in LevelScene) | LevelScene | |
| placingMode_block (defined in LevelScene) | LevelScene | |
| placingMode_drawBegin (defined in LevelScene) | LevelScene | |
| placingMode_drawEnd (defined in LevelScene) | LevelScene | |
| placingMode_drawSize (defined in LevelScene) | LevelScene | |
| placingMode_item_type (defined in LevelScene) | LevelScene | |
| placingMode_npc (defined in LevelScene) | LevelScene | |
| placingMode_rect_draw (defined in LevelScene) | LevelScene | |
| placingMode_renderAt (defined in LevelScene) | LevelScene | |
| placingMode_renderOffset (defined in LevelScene) | LevelScene | |
| placingMode_sizableBlock (defined in LevelScene) | LevelScene | |
| placingMode_texture (defined in LevelScene) | LevelScene | |
| player1Controller (defined in LevelScene) | LevelScene | |
| player2Controller (defined in LevelScene) | LevelScene | |
| player_defs (defined in LevelScene) | LevelScene | |
| players (defined in LevelScene) | LevelScene | |
| process_InterprocessCommands() (defined in LevelScene) | LevelScene | |
| processEffects(float ticks) (defined in Scene) | Scene | |
| processEvents() (defined in LevelScene) | LevelScene | virtual |
| processPhysics(float ticks) (defined in LevelScene) | LevelScene | |
| queryItems(PGE_RectF &zone, QVector< PGE_Phys_Object * > *resultList) (defined in LevelScene) | LevelScene | |
| queryItems(double x, double y, QVector< PGE_Phys_Object * > *resultList) (defined in LevelScene) | LevelScene | |
| registerElement(PGE_Phys_Object *item) (defined in LevelScene) | LevelScene | |
| render() (defined in LevelScene) | LevelScene | virtual |
| renderMouse() (defined in Scene) | Scene | virtual |
| RPoint typedef (defined in LevelScene) | LevelScene | |
| running (defined in Scene) | Scene | protected |
| Scene() (defined in Scene) | Scene | |
| Scene(TypeOfScene _type) (defined in Scene) | Scene | |
| SceneEffectsArray typedef (defined in Scene) | Scene | |
| setEntrance(int entr) (defined in LevelScene) | LevelScene | |
| setExiting(int delay, int reason) (defined in LevelScene) | LevelScene | |
| setFade(int speed, float target, float step) (defined in Scene) | Scene | |
| setGameState(EpisodeState *_gameState) (defined in LevelScene) | LevelScene | |
| setLoaderAnimation(int speed) (defined in LevelScene) | LevelScene | |
| SPAWN_DOWN enum value (defined in LevelScene) | LevelScene | |
| SPAWN_LEFT enum value (defined in LevelScene) | LevelScene | |
| SPAWN_RIGHT enum value (defined in LevelScene) | LevelScene | |
| SPAWN_UP enum value (defined in LevelScene) | LevelScene | |
| spawnBGO(LevelBGO bgoData) (defined in LevelScene) | LevelScene | |
| spawnBlock(LevelBlock blockData) (defined in LevelScene) | LevelScene | |
| spawnNPC(LevelNPC npcData, NpcSpawnType sp_type, NpcSpawnDirection sp_dir, bool reSpawnable=false) (defined in LevelScene) | LevelScene | |
| StClock typedef (defined in Scene) | Scene | protected |
| stopLoaderAnimation() (defined in LevelScene) | LevelScene | |
| StTimePt typedef (defined in Scene) | Scene | protected |
| switch_blocks (defined in LevelScene) | LevelScene | |
| system_events (defined in LevelScene) | LevelScene | |
| TextureBuffer (defined in LevelScene) | LevelScene | |
| tickAnimations(float ticks) (defined in LevelScene) | LevelScene | |
| Title enum value (defined in Scene) | Scene | |
| toAnotherEntrance() (defined in LevelScene) | LevelScene | |
| toAnotherLevel() (defined in LevelScene) | LevelScene | |
| toggleSwitch(int switch_id) (defined in LevelScene) | LevelScene | |
| toWorldXY() (defined in LevelScene) | LevelScene | |
| type() (defined in Scene) | Scene | |
| TypeOfScene enum name (defined in Scene) | Scene | |
| unregisterElement(PGE_Phys_Object *item) (defined in LevelScene) | LevelScene | |
| update() (defined in LevelScene) | LevelScene | virtual |
| updateLua() (defined in Scene) | Scene | virtual |
| updateTickValue() (defined in Scene) | Scene | |
| uTick (defined in Scene) | Scene | protected |
| uTickf (defined in Scene) | Scene | protected |
| wait(float ms) (defined in Scene) | Scene | protected |
| warps (defined in LevelScene) | LevelScene | |
| warpToArrayID (defined in LevelScene) | LevelScene | |
| warpToLevelFile (defined in LevelScene) | LevelScene | |
| warpToWorld (defined in LevelScene) | LevelScene | |
| warpToWorldXY (defined in LevelScene) | LevelScene | |
| WorkingEffects (defined in Scene) | Scene | |
| World enum value (defined in Scene) | Scene | |
| Z_backImage (defined in LevelScene) | LevelScene | static |
| Z_BGOBack1 (defined in LevelScene) | LevelScene | static |
| Z_BGOBack2 (defined in LevelScene) | LevelScene | static |
| Z_BGOFore1 (defined in LevelScene) | LevelScene | static |
| Z_BGOFore2 (defined in LevelScene) | LevelScene | static |
| Z_Block (defined in LevelScene) | LevelScene | static |
| Z_BlockFore (defined in LevelScene) | LevelScene | static |
| Z_blockSizable (defined in LevelScene) | LevelScene | static |
| Z_npcBack (defined in LevelScene) | LevelScene | static |
| Z_npcFore (defined in LevelScene) | LevelScene | static |
| Z_npcStd (defined in LevelScene) | LevelScene | static |
| Z_Player (defined in LevelScene) | LevelScene | static |
| Z_sys_door (defined in LevelScene) | LevelScene | static |
| Z_sys_interspace1 (defined in LevelScene) | LevelScene | static |
| Z_sys_PhysEnv (defined in LevelScene) | LevelScene | static |
| Z_sys_sctBorder (defined in LevelScene) | LevelScene | static |
| zCounter (defined in LevelScene) | LevelScene | static |
| ~LevelScene() (defined in LevelScene) | LevelScene | |
| ~Scene() (defined in Scene) | Scene | virtual |
1.8.7