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LevelScene Member List

This is the complete list of members for LevelScene, including all inherited members.

_doShutDown (defined in Scene)Sceneprotected
_errorString (defined in Scene)Sceneprotected
_Unknown enum value (defined in Scene)Scene
active_npcs (defined in LevelScene)LevelScene
addPlayer(PlayerPoint playerData, bool byWarp=false, int warpType=0, int warpDirect=0) (defined in LevelScene)LevelScene
addRenderFunction(const std::function< void()> &renderFunc) (defined in Scene)Scene
bgos (defined in LevelScene)LevelScene
block_transforms (defined in LevelScene)LevelScene
blocks (defined in LevelScene)LevelScene
clearRenderFunctions() (defined in Scene)Scene
collectGarbageNPCs() (defined in LevelScene)LevelScene
collectGarbagePlayers() (defined in LevelScene)LevelScene
Credits enum value (defined in Scene)Scene
dead_npcs (defined in LevelScene)LevelScene
dead_players (defined in LevelScene)LevelScene
destroyBlock(LVL_Block *&_block) (defined in LevelScene)LevelScene
destroyLoaderTexture() (defined in LevelScene)LevelScene
doExit (defined in Scene)Sceneprotected
doLoaderStep (defined in LevelScene)LevelScene
doShutDown() (defined in Scene)Scene
drawLoader() (defined in LevelScene)LevelScene
drawPlacingItem() (defined in LevelScene)LevelScene
errorString() (defined in Scene)Scene
events (defined in LevelScene)LevelScene
exec() (defined in LevelScene)LevelScenevirtual
exitLevelCode (defined in LevelScene)LevelScene
exitLevelDelay (defined in LevelScene)LevelScene
exitType() (defined in LevelScene)LevelScene
fader (defined in Scene)Scene
fading_blocks (defined in LevelScene)LevelScene
findNearestSection(long x, long y) (defined in LevelScene)LevelScene
GameOver enum value (defined in Scene)Scene
GENERATOR_APPEAR enum value (defined in LevelScene)LevelScene
GENERATOR_PROJECTILE enum value (defined in LevelScene)LevelScene
GENERATOR_WARP enum value (defined in LevelScene)LevelScene
getActiveNpcs() (defined in LevelScene)LevelScene
getGameState() (defined in LevelScene)LevelScene
getLastError() (defined in LevelScene)LevelScene
getLuaEngine() (defined in LevelScene)LevelScenevirtual
getNpcs() (defined in LevelScene)LevelScene
getPlayers() (defined in LevelScene)LevelScene
getSection(int sct) (defined in LevelScene)LevelScene
getStartLocation(int playerID) (defined in LevelScene)LevelScene
globalGravity (defined in LevelScene)LevelScene
init() (defined in LevelScene)LevelScene
init_items()LevelScene
init_thread(void *self) (defined in LevelScene)LevelScenestatic
initializer_thread (defined in LevelScene)LevelScene
isExit() (defined in LevelScene)LevelScene
isExiting() (defined in Scene)Scene
isLevelContinues (defined in LevelScene)LevelScene
IsLoaderWorks (defined in LevelScene)LevelScene
isOpacityFadding() (defined in Scene)Scene
isTimeStopped (defined in LevelScene)LevelScene
isVizibleOnScreen(PGE_RectF &rect) (defined in LevelScene)LevelScenevirtual
isVizibleOnScreen(double x, double y, double w, double h) (defined in LevelScene)LevelScenevirtual
lastWarpID (defined in LevelScene)LevelScene
launchStaticEffect(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys())Scene
launchStaticEffectC(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys())Scene
layers (defined in LevelScene)LevelScene
Level enum value (defined in Scene)Scene
levelData() (defined in LevelScene)LevelScene
LevelScene() (defined in LevelScene)LevelScene
loadConfigs()LevelScene
loader_timer_id (defined in LevelScene)LevelScene
loaderSpeed (defined in LevelScene)LevelScene
loaderStep() (defined in LevelScene)LevelScene
loaderTick() (defined in LevelScene)LevelScene
loadFile(QString filePath) (defined in LevelScene)LevelScene
loadFileIP()LevelScene
Loading enum value (defined in Scene)Scene
LVL_BgosArray typedef (defined in LevelScene)LevelScene
LVL_BlocksArray typedef (defined in LevelScene)LevelScene
LVL_EventEngine (defined in LevelScene)LevelScenefriend
LVL_NpcsArray typedef (defined in LevelScene)LevelScene
LVL_PhysEnvsArray typedef (defined in LevelScene)LevelScene
LVL_PlayersArray typedef (defined in LevelScene)LevelScene
LVL_WarpsArray typedef (defined in LevelScene)LevelScene
nextLoadAniFrame(unsigned int x, void *p) (defined in LevelScene)LevelScenestatic
npcs (defined in LevelScene)LevelScene
NpcSpawnDirection enum name (defined in LevelScene)LevelScene
NpcSpawnType enum name (defined in LevelScene)LevelScene
numberOfPlayers (defined in LevelScene)LevelScene
onKeyboardPressed(SDL_Scancode scancode)Scenevirtual
onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier)LevelScenevirtual
onKeyboardReleased(SDL_Scancode scancode)Scenevirtual
onKeyboardReleasedSDL(SDL_Keycode sdl_key, Uint16 modifier)Scenevirtual
onKeyInput(int key)Scenevirtual
onMouseMoved(SDL_MouseMotionEvent &mvevent) (defined in LevelScene)LevelScenevirtual
onMousePressed(SDL_MouseButtonEvent &mbevent) (defined in LevelScene)LevelScenevirtual
onMouseReleased(SDL_MouseButtonEvent &mvevent) (defined in LevelScene)LevelScenevirtual
onMouseWheel(SDL_MouseWheelEvent &wheelevent) (defined in Scene)Scenevirtual
physenvs (defined in LevelScene)LevelScene
placeBGO(LevelBGO bgoData) (defined in LevelScene)LevelScene
placeBlock(LevelBlock blockData) (defined in LevelScene)LevelScene
placeItemByMouse(int x, int y) (defined in LevelScene)LevelScene
placeNPC(LevelNPC npcData) (defined in LevelScene)LevelScene
placingMode (defined in LevelScene)LevelScene
placingMode_animated (defined in LevelScene)LevelScene
placingMode_animatorID (defined in LevelScene)LevelScene
placingMode_bgo (defined in LevelScene)LevelScene
placingMode_block (defined in LevelScene)LevelScene
placingMode_drawBegin (defined in LevelScene)LevelScene
placingMode_drawEnd (defined in LevelScene)LevelScene
placingMode_drawSize (defined in LevelScene)LevelScene
placingMode_item_type (defined in LevelScene)LevelScene
placingMode_npc (defined in LevelScene)LevelScene
placingMode_rect_draw (defined in LevelScene)LevelScene
placingMode_renderAt (defined in LevelScene)LevelScene
placingMode_renderOffset (defined in LevelScene)LevelScene
placingMode_sizableBlock (defined in LevelScene)LevelScene
placingMode_texture (defined in LevelScene)LevelScene
player1Controller (defined in LevelScene)LevelScene
player2Controller (defined in LevelScene)LevelScene
player_defs (defined in LevelScene)LevelScene
players (defined in LevelScene)LevelScene
process_InterprocessCommands() (defined in LevelScene)LevelScene
processEffects(float ticks) (defined in Scene)Scene
processEvents() (defined in LevelScene)LevelScenevirtual
processPhysics(float ticks) (defined in LevelScene)LevelScene
queryItems(PGE_RectF &zone, QVector< PGE_Phys_Object * > *resultList) (defined in LevelScene)LevelScene
queryItems(double x, double y, QVector< PGE_Phys_Object * > *resultList) (defined in LevelScene)LevelScene
registerElement(PGE_Phys_Object *item) (defined in LevelScene)LevelScene
render() (defined in LevelScene)LevelScenevirtual
renderMouse() (defined in Scene)Scenevirtual
RPoint typedef (defined in LevelScene)LevelScene
running (defined in Scene)Sceneprotected
Scene() (defined in Scene)Scene
Scene(TypeOfScene _type) (defined in Scene)Scene
SceneEffectsArray typedef (defined in Scene)Scene
setEntrance(int entr) (defined in LevelScene)LevelScene
setExiting(int delay, int reason) (defined in LevelScene)LevelScene
setFade(int speed, float target, float step) (defined in Scene)Scene
setGameState(EpisodeState *_gameState) (defined in LevelScene)LevelScene
setLoaderAnimation(int speed) (defined in LevelScene)LevelScene
SPAWN_DOWN enum value (defined in LevelScene)LevelScene
SPAWN_LEFT enum value (defined in LevelScene)LevelScene
SPAWN_RIGHT enum value (defined in LevelScene)LevelScene
SPAWN_UP enum value (defined in LevelScene)LevelScene
spawnBGO(LevelBGO bgoData) (defined in LevelScene)LevelScene
spawnBlock(LevelBlock blockData) (defined in LevelScene)LevelScene
spawnNPC(LevelNPC npcData, NpcSpawnType sp_type, NpcSpawnDirection sp_dir, bool reSpawnable=false) (defined in LevelScene)LevelScene
StClock typedef (defined in Scene)Sceneprotected
stopLoaderAnimation() (defined in LevelScene)LevelScene
StTimePt typedef (defined in Scene)Sceneprotected
switch_blocks (defined in LevelScene)LevelScene
system_events (defined in LevelScene)LevelScene
TextureBuffer (defined in LevelScene)LevelScene
tickAnimations(float ticks) (defined in LevelScene)LevelScene
Title enum value (defined in Scene)Scene
toAnotherEntrance() (defined in LevelScene)LevelScene
toAnotherLevel() (defined in LevelScene)LevelScene
toggleSwitch(int switch_id) (defined in LevelScene)LevelScene
toWorldXY() (defined in LevelScene)LevelScene
type() (defined in Scene)Scene
TypeOfScene enum name (defined in Scene)Scene
unregisterElement(PGE_Phys_Object *item) (defined in LevelScene)LevelScene
update() (defined in LevelScene)LevelScenevirtual
updateLua() (defined in Scene)Scenevirtual
updateTickValue() (defined in Scene)Scene
uTick (defined in Scene)Sceneprotected
uTickf (defined in Scene)Sceneprotected
wait(float ms) (defined in Scene)Sceneprotected
warps (defined in LevelScene)LevelScene
warpToArrayID (defined in LevelScene)LevelScene
warpToLevelFile (defined in LevelScene)LevelScene
warpToWorld (defined in LevelScene)LevelScene
warpToWorldXY (defined in LevelScene)LevelScene
WorkingEffects (defined in Scene)Scene
World enum value (defined in Scene)Scene
Z_backImage (defined in LevelScene)LevelScenestatic
Z_BGOBack1 (defined in LevelScene)LevelScenestatic
Z_BGOBack2 (defined in LevelScene)LevelScenestatic
Z_BGOFore1 (defined in LevelScene)LevelScenestatic
Z_BGOFore2 (defined in LevelScene)LevelScenestatic
Z_Block (defined in LevelScene)LevelScenestatic
Z_BlockFore (defined in LevelScene)LevelScenestatic
Z_blockSizable (defined in LevelScene)LevelScenestatic
Z_npcBack (defined in LevelScene)LevelScenestatic
Z_npcFore (defined in LevelScene)LevelScenestatic
Z_npcStd (defined in LevelScene)LevelScenestatic
Z_Player (defined in LevelScene)LevelScenestatic
Z_sys_door (defined in LevelScene)LevelScenestatic
Z_sys_interspace1 (defined in LevelScene)LevelScenestatic
Z_sys_PhysEnv (defined in LevelScene)LevelScenestatic
Z_sys_sctBorder (defined in LevelScene)LevelScenestatic
zCounter (defined in LevelScene)LevelScenestatic
~LevelScene() (defined in LevelScene)LevelScene
~Scene() (defined in Scene)Scenevirtual