This is the complete list of members for LVL_Player, including all inherited members.
| _accelX | PGE_Phys_Object | |
| _accelY | PGE_Phys_Object | |
| _direction (defined in LVL_Player) | LVL_Player | |
| _exiting_swimTimer (defined in LVL_Player) | LVL_Player | |
| _height | PGE_Phys_Object | |
| _height_half | PGE_Phys_Object | |
| _heightDelta (defined in LVL_Player) | LVL_Player | |
| _is_visible (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _isRunning (defined in LVL_Player) | LVL_Player | |
| _onGround (defined in LVL_Player) | LVL_Player | |
| _parentSection (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _posX | PGE_Phys_Object | |
| _posY | PGE_Phys_Object | |
| _realHeight | PGE_Phys_Object | |
| _realWidth | PGE_Phys_Object | |
| _smbxTickTime (defined in PGE_Phys_Object) | PGE_Phys_Object | static |
| _stucked (defined in LVL_Player) | LVL_Player | |
| _syncPosition() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _syncPositionAndSize() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _syncSection() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _velocityX | PGE_Phys_Object | |
| _velocityX_add | PGE_Phys_Object | |
| _velocityX_prev | PGE_Phys_Object | |
| _velocityY | PGE_Phys_Object | |
| _velocityY_add | PGE_Phys_Object | |
| _velocityY_prev | PGE_Phys_Object | |
| _width | PGE_Phys_Object | |
| _width_half | PGE_Phys_Object | |
| animator (defined in LVL_Player) | LVL_Player | |
| applyAccel(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| applyControls(controller_keys sentkeys) | ControllableObject | |
| attack(AttackDirection _dir) (defined in LVL_Player) | LVL_Player | |
| Attack_Down enum value (defined in LVL_Player) | LVL_Player | |
| attack_enabled (defined in LVL_Player) | LVL_Player | |
| Attack_Forward enum value (defined in LVL_Player) | LVL_Player | |
| attack_pressed (defined in LVL_Player) | LVL_Player | |
| Attack_Up enum value (defined in LVL_Player) | LVL_Player | |
| AttackDirection enum name (defined in LVL_Player) | LVL_Player | |
| blink_screen (defined in LVL_Player) | LVL_Player | |
| blink_screen_state (defined in LVL_Player) | LVL_Player | |
| bottom() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| bump(bool _up=false, double bounceSpeed=0.0, int timeToJump=0) (defined in LVL_Player) | LVL_Player | |
| bumpDown (defined in LVL_Player) | LVL_Player | |
| bumpf(bool _up, float bounceSpeed=0.0f, int timeToJump=0) (defined in LVL_Player) | LVL_Player | inline |
| bumpJumpTime | LVL_Player | |
| bumpJumpVelocity (defined in LVL_Player) | LVL_Player | |
| bumpUp (defined in LVL_Player) | LVL_Player | |
| bumpVelocity | LVL_Player | |
| camera | LVL_Player | |
| characterID (defined in LVL_Player) | LVL_Player | |
| climbable_map (defined in LVL_Player) | LVL_Player | |
| climbableHeight (defined in LVL_Player) | LVL_Player | |
| climbing (defined in LVL_Player) | LVL_Player | |
| collide_npc (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collide_player (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_bottom (defined in LVL_Player) | LVL_Player | |
| collided_center (defined in LVL_Player) | LVL_Player | |
| collided_left (defined in LVL_Player) | LVL_Player | |
| collided_right (defined in LVL_Player) | LVL_Player | |
| collided_slope (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_slope_angle_ratio (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_slope_angle_ratio_celling (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_slope_celling (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_talkable_npc (defined in LVL_Player) | LVL_Player | |
| collided_top (defined in LVL_Player) | LVL_Player | |
| colliding_xSpeed (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| colliding_ySpeed (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_ANY enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_BOTTOM enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_NONE enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_TOP enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| CollisionType enum name (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| contactedWarp (defined in LVL_Player) | LVL_Player | |
| contactedWithWarp (defined in LVL_Player) | LVL_Player | |
| ControllableObject() | ControllableObject | |
| data (defined in LVL_Player) | LVL_Player | |
| DEAD_burn enum value (defined in LVL_Player) | LVL_Player | |
| DEAD_fall enum value (defined in LVL_Player) | LVL_Player | |
| DEAD_killed enum value (defined in LVL_Player) | LVL_Player | |
| deathReason enum name (defined in LVL_Player) | LVL_Player | |
| direction() (defined in LVL_Player) | LVL_Player | |
| doHarm (defined in LVL_Player) | LVL_Player | |
| doHarm_damage (defined in LVL_Player) | LVL_Player | |
| doKill (defined in LVL_Player) | LVL_Player | |
| duck_allow (defined in LVL_Player) | LVL_Player | |
| ducking (defined in LVL_Player) | LVL_Player | |
| environment (defined in LVL_Player) | LVL_Player | |
| environments_map (defined in LVL_Player) | LVL_Player | |
| event_queue (defined in LVL_Player) | LVL_Player | |
| exitFromLevel(QString levelFile, int targetWarp, long wX=-1, long wY=-1) (defined in LVL_Player) | LVL_Player | |
| floating_allow (defined in LVL_Player) | LVL_Player | |
| floating_isworks (defined in LVL_Player) | LVL_Player | |
| floating_maxtime (defined in LVL_Player) | LVL_Player | |
| floating_start_type | LVL_Player | |
| floating_timer (defined in LVL_Player) | LVL_Player | |
| foot_contacts_map | LVL_Player | |
| foot_sl_contacts_map | LVL_Player | |
| forceCollideCenter | LVL_Player | |
| frameH (defined in LVL_Player) | LVL_Player | |
| frameW (defined in LVL_Player) | LVL_Player | |
| gravityAccel() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| gravityScale() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| gscale_Backup | LVL_Player | |
| harm(int _damage=1) (defined in LVL_Player) | LVL_Player | |
| health (defined in LVL_Player) | LVL_Player | |
| height() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| hide() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| init() (defined in LVL_Player) | LVL_Player | |
| invincible (defined in LVL_Player) | LVL_Player | |
| invincible_delay (defined in LVL_Player) | LVL_Player | |
| isAlive (defined in LVL_Player) | LVL_Player | |
| isExiting (defined in LVL_Player) | LVL_Player | |
| isFloor(QVector< PGE_Phys_Object * > &blocks, bool *isCliff=0) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isInited() (defined in LVL_Player) | LVL_Player | |
| isLuaPlayer (defined in LVL_Player) | LVL_Player | |
| isPaused() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isRectangle (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isRunning() (defined in LVL_Player) | LVL_Player | |
| isVisible() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| isWall(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isWarping (defined in LVL_Player) | LVL_Player | |
| iterateStep(float ticks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| JumpPressed (defined in LVL_Player) | LVL_Player | |
| jumpTime (defined in LVL_Player) | LVL_Player | |
| jumpVelocity (defined in LVL_Player) | LVL_Player | |
| keys | ControllableObject | protected |
| kill(deathReason reason=DEAD_killed) (defined in LVL_Player) | LVL_Player | |
| kill_npc(LVL_Npc *target, kill_npc_reasons reason) (defined in LVL_Player) | LVL_Player | |
| kill_npc_reasons enum name (defined in LVL_Player) | LVL_Player | |
| kill_reason (defined in LVL_Player) | LVL_Player | |
| last_environment (defined in LVL_Player) | LVL_Player | |
| left() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| locked() (defined in LVL_Player) | LVL_Player | |
| lua_onLoop() (defined in LVL_Player) | LVL_Player | inlinevirtual |
| LVL_Player() | LVL_Player | |
| LVLBGO enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLBlock enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLEffect enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLNPC enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLPhysEnv enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLPlayer enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLSpecial enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLUnknown enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLWarp enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| nearestBlock(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| nearestBlockY(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| NPC_Kicked enum value (defined in LVL_Player) | LVL_Player | |
| NPC_Stomped enum value (defined in LVL_Player) | LVL_Player | |
| NPC_Taked_Coin enum value (defined in LVL_Player) | LVL_Player | |
| NPC_Taked_Powerup enum value (defined in LVL_Player) | LVL_Player | |
| NPC_Unknown enum value (defined in LVL_Player) | LVL_Player | |
| on_slippery_surface (defined in LVL_Player) | LVL_Player | |
| onGround() (defined in LVL_Player) | LVL_Player | |
| PGE_Phys_Object() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| phys_setup | PGE_Phys_Object | |
| physics (defined in LVL_Player) | LVL_Player | |
| physics_cur (defined in LVL_Player) | LVL_Player | |
| PlayerColliders typedef (defined in LVL_Player) | LVL_Player | |
| playerID (defined in LVL_Player) | LVL_Player | |
| posCenterX() | PGE_Phys_Object | |
| posCenterY() | PGE_Phys_Object | |
| posRect | PGE_Phys_Object | |
| posX() | PGE_Phys_Object | virtual |
| posY() | PGE_Phys_Object | virtual |
| processWarpChecking() (defined in LVL_Player) | LVL_Player | |
| refreshEnvironmentState() (defined in LVL_Player) | LVL_Player | |
| render(double camX, double camY) (defined in LVL_Player) | LVL_Player | virtual |
| renderDebug(float _camX, float _camY) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| resetControls() | ControllableObject | |
| right() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| sct() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setBottom(double btm) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCenterPos(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCenterX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCenterY(double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCharacter(int CharacterID, int _stateID) | LVL_Player | |
| setCharacterSafe(int CharacterID, int _stateID) (defined in LVL_Player) | LVL_Player | |
| setDecelX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setDuck(bool duck) (defined in LVL_Player) | LVL_Player | |
| setGravityAccel(float acl) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setGravityScale(double scl) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setHeight(float h) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setInvincible(bool state, float delay, bool enableScreenBlink=false) (defined in LVL_Player) | LVL_Player | |
| setLeft(double lf) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setLocked(bool lock) (defined in LVL_Player) | LVL_Player | |
| setParentSection(LVL_Section *sct) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setPaused(bool p) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setPlayerPointInfo(PlayerPoint pt) (defined in LVL_Player) | LVL_Player | |
| setPos(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| setPosX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setPosY(double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setRight(double rt) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSize(float w, float h) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpeed(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpeedX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpeedY(double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setTop(double tp) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setup (defined in LVL_Player) | LVL_Player | |
| setWidth(float w) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| show() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| slippery_surface (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| SLOPE_LEFT enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| SLOPE_RIGHT enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| Slopes enum name (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| SMBXTicksToTime(float ticks) (defined in PGE_Phys_Object) | PGE_Phys_Object | static |
| solveCollision(PGE_Phys_Object *collided) (defined in LVL_Player) | LVL_Player | virtual |
| speedX() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| speedXsum() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| speedY() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| speedYsum() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| state_cur (defined in LVL_Player) | LVL_Player | |
| stateID (defined in LVL_Player) | LVL_Player | |
| states (defined in LVL_Player) | LVL_Player | |
| teleport(float x, float y) (defined in LVL_Player) | LVL_Player | |
| texId (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| texture (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| top() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| type (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| types enum name (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| unregister() (defined in LVL_Player) | LVL_Player | |
| update(float ticks) | LVL_Player | virtual |
| update() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| updateCamera() (defined in LVL_Player) | LVL_Player | |
| updateCollisions() (defined in LVL_Player) | LVL_Player | virtual |
| warpDirectO (defined in LVL_Player) | LVL_Player | |
| warpFrameH (defined in LVL_Player) | LVL_Player | |
| warpFrameW (defined in LVL_Player) | LVL_Player | |
| warpPipeOffset (defined in LVL_Player) | LVL_Player | |
| WarpTo(float x, float y, int warpType, int warpDirection=1) | LVL_Player | |
| WarpTo(LevelDoor warp) (defined in LVL_Player) | LVL_Player | |
| wasEntered (defined in LVL_Player) | LVL_Player | |
| wasEnteredTimeout (defined in LVL_Player) | LVL_Player | |
| width() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| z_index (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| zIndex() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| ~LVL_Player() (defined in LVL_Player) | LVL_Player | virtual |
| ~PGE_Phys_Object() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
1.8.7