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LVL_Npc Member List

This is the complete list of members for LVL_Npc, including all inherited members.

_accelXPGE_Phys_Object
_accelYPGE_Phys_Object
_direction (defined in LVL_Npc)LVL_Npc
_heightPGE_Phys_Object
_height_halfPGE_Phys_Object
_heightDelta (defined in LVL_Npc)LVL_Npc
_is_visible (defined in PGE_Phys_Object)PGE_Phys_Object
_onGround (defined in LVL_Npc)LVL_Npc
_parentSection (defined in PGE_Phys_Object)PGE_Phys_Object
_posXPGE_Phys_Object
_posYPGE_Phys_Object
_realHeightPGE_Phys_Object
_realWidthPGE_Phys_Object
_smbxTickTime (defined in PGE_Phys_Object)PGE_Phys_Objectstatic
_stucked (defined in LVL_Npc)LVL_Npc
_syncPosition() (defined in PGE_Phys_Object)PGE_Phys_Object
_syncPositionAndSize() (defined in PGE_Phys_Object)PGE_Phys_Object
_syncSection() (defined in PGE_Phys_Object)PGE_Phys_Object
_velocityXPGE_Phys_Object
_velocityX_addPGE_Phys_Object
_velocityX_prevPGE_Phys_Object
_velocityYPGE_Phys_Object
_velocityY_addPGE_Phys_Object
_velocityY_prevPGE_Phys_Object
_widthPGE_Phys_Object
_width_halfPGE_Phys_Object
Activate()LVL_Npc
activationTimeout (defined in LVL_Npc)LVL_Npc
animated (defined in LVL_Npc)LVL_Npc
animator (defined in LVL_Npc)LVL_Npc
animator_ID (defined in LVL_Npc)LVL_Npc
applyAccel(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Object
bottom() (defined in PGE_Phys_Object)PGE_Phys_Object
buddies_leader (defined in LVL_Npc)LVL_Npc
buddies_list (defined in LVL_Npc)LVL_Npc
buddies_updated (defined in LVL_Npc)LVL_Npc
buildBuddieGroup() (defined in LVL_Npc)LVL_Npc
buildLeaf(QList< LVL_Npc * > &needtochec, QList< LVL_Npc * > *&list, LVL_Npc *leader) (defined in LVL_Npc)LVL_Npc
bumpDown (defined in LVL_Npc)LVL_Npc
bumpUp (defined in LVL_Npc)LVL_Npc
cliffDetected (defined in LVL_Npc)LVL_Npc
collide_npc (defined in PGE_Phys_Object)PGE_Phys_Object
collide_player (defined in PGE_Phys_Object)PGE_Phys_Object
collided_bottom (defined in LVL_Npc)LVL_Npc
collided_center (defined in LVL_Npc)LVL_Npc
collided_left (defined in LVL_Npc)LVL_Npc
collided_right (defined in LVL_Npc)LVL_Npc
collided_slope (defined in PGE_Phys_Object)PGE_Phys_Object
collided_slope_angle_ratio (defined in PGE_Phys_Object)PGE_Phys_Object
collided_slope_angle_ratio_celling (defined in PGE_Phys_Object)PGE_Phys_Object
collided_slope_celling (defined in PGE_Phys_Object)PGE_Phys_Object
collided_top (defined in LVL_Npc)LVL_Npc
colliding_xSpeed (defined in PGE_Phys_Object)PGE_Phys_Object
colliding_ySpeed (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_ANY enum value (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_BOTTOM enum value (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_NONE enum value (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_TOP enum value (defined in PGE_Phys_Object)PGE_Phys_Object
CollisionType enum name (defined in PGE_Phys_Object)PGE_Phys_Object
contacted_bgos (defined in LVL_Npc)LVL_Npc
contacted_blocks (defined in LVL_Npc)LVL_Npc
contacted_npc (defined in LVL_Npc)LVL_Npc
contacted_players (defined in LVL_Npc)LVL_Npc
DAMAGE_BY_KICK enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_BY_PLAYER_ATTACK enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_CUSTOM_REASON enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_LAVABURN enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_NOREASON enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_PITFALL enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_STOMPED enum value (defined in LVL_Npc)LVL_Npc
DAMAGE_TAKEN enum value (defined in LVL_Npc)LVL_Npc
DamageReason enum name (defined in LVL_Npc)LVL_Npc
data (defined in LVL_Npc)LVL_Npc
deActivatable (defined in LVL_Npc)LVL_Npc
deActivate() (defined in LVL_Npc)LVL_Npc
detector_player_pos (defined in LVL_Npc)LVL_Npc
detectorsLVL_Npc
detectors_contactLVL_Npc
detectors_dummyLVL_Npc
detectors_inareaLVL_Npc
direction() (defined in LVL_Npc)LVL_Npc
disableBlockCollision (defined in LVL_Npc)LVL_Npc
disableNpcCollision (defined in LVL_Npc)LVL_Npc
doHarm(int damageReason) (defined in LVL_Npc)LVL_Npc
environment (defined in LVL_Npc)LVL_Npc
environments_map (defined in LVL_Npc)LVL_Npc
event_queue (defined in LVL_Npc)LVL_Npc
foot_contacts_mapLVL_Npc
foot_sl_contacts_mapLVL_Npc
forceCollideCenterLVL_Npc
frameSize (defined in LVL_Npc)LVL_Npc
generatorDirection (defined in LVL_Npc)LVL_Npc
generatorTimeLeft (defined in LVL_Npc)LVL_Npc
generatorType (defined in LVL_Npc)LVL_Npc
getCollideWithBlocks() (defined in LVL_Npc)LVL_Npcinline
getData() (defined in LVL_Npc)LVL_Npc
getHealth() (defined in LVL_Npc)LVL_Npcinline
getID() (defined in LVL_Npc)LVL_Npcinline
gravityAccel() (defined in PGE_Phys_Object)PGE_Phys_Object
gravityScale() (defined in PGE_Phys_Object)PGE_Phys_Object
harm(int damage=1, int damageReason=DAMAGE_NOREASON) (defined in LVL_Npc)LVL_Npc
health (defined in LVL_Npc)LVL_Npc
height() (defined in PGE_Phys_Object)PGE_Phys_Object
hide() (defined in LVL_Npc)LVL_Npcvirtual
init() (defined in LVL_Npc)LVL_Npc
is_activity (defined in LVL_Npc)LVL_Npc
is_scenery (defined in LVL_Npc)LVL_Npc
is_shared_animation (defined in LVL_Npc)LVL_Npc
isActivated (defined in LVL_Npc)LVL_Npc
isBoss() (defined in LVL_Npc)LVL_Npcinline
isFloor(QVector< PGE_Phys_Object * > &blocks, bool *isCliff=0) (defined in PGE_Phys_Object)PGE_Phys_Object
isGenerator (defined in LVL_Npc)LVL_Npc
isInited() (defined in LVL_Npc)LVL_Npc
isKilled() (defined in LVL_Npc)LVL_Npc
isLuaNPC (defined in LVL_Npc)LVL_Npc
isPaused() (defined in PGE_Phys_Object)PGE_Phys_Object
isRectangle (defined in PGE_Phys_Object)PGE_Phys_Object
isVisible() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
isWall(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object)PGE_Phys_Object
isWarping (defined in LVL_Npc)LVL_Npc
iterateStep(float ticks) (defined in PGE_Phys_Object)PGE_Phys_Object
keep_position_on_despawn (defined in LVL_Npc)LVL_Npc
kill(int damageReason) (defined in LVL_Npc)LVL_Npc
killed (defined in LVL_Npc)LVL_Npc
last_environment (defined in LVL_Npc)LVL_Npc
left() (defined in PGE_Phys_Object)PGE_Phys_Object
lua_activate_neighbours() (defined in LVL_Npc)LVL_Npc
lua_animationIsFinished() (defined in LVL_Npc)LVL_Npc
lua_frameDelay() (defined in LVL_Npc)LVL_Npc
lua_installContactDetector() (defined in LVL_Npc)LVL_Npc
lua_installInAreaDetector(float left, float top, float right, float bottom, luabind::adl::object filters)LVL_Npc
lua_installPlayerPosDetector()LVL_Npc
lua_onActivated() (defined in LVL_Npc)LVL_Npcinlinevirtual
lua_onHarm(int, int) (defined in LVL_Npc)LVL_Npcinlinevirtual
lua_onInit() (defined in LVL_Npc)LVL_Npcinlinevirtual
lua_onKill(int) (defined in LVL_Npc)LVL_Npcinlinevirtual
lua_onLoop(float) (defined in LVL_Npc)LVL_Npcinlinevirtual
lua_onTransform(long) (defined in LVL_Npc)LVL_Npcinlinevirtual
lua_setFrameDelay(int ms) (defined in LVL_Npc)LVL_Npc
lua_setOnceAnimation(bool en) (defined in LVL_Npc)LVL_Npc
lua_setSequence(luabind::object frames) (defined in LVL_Npc)LVL_Npc
lua_setSequenceLeft(luabind::object frames) (defined in LVL_Npc)LVL_Npc
lua_setSequenceRight(luabind::object frames) (defined in LVL_Npc)LVL_Npc
lua_spawnNPC(int npcID, int sp_type, int sp_dir, bool reSpawnable=false) (defined in LVL_Npc)LVL_Npc
LVL_Npc() (defined in LVL_Npc)LVL_Npc
LVLBGO enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLBlock enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLEffect enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLNPC enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLPhysEnv enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLPlayer enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLSpecial enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLUnknown enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLWarp enum value (defined in PGE_Phys_Object)PGE_Phys_Object
motionSpeed (defined in LVL_Npc)LVL_Npc
nearestBlock(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object)PGE_Phys_Object
nearestBlockY(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object)PGE_Phys_Object
not_movable() (defined in LVL_Npc)LVL_Npcinline
offSectionDeactivate (defined in LVL_Npc)LVL_Npc
offset (defined in LVL_Npc)LVL_Npc
onCliff() (defined in LVL_Npc)LVL_Npc
onGround() (defined in LVL_Npc)LVL_Npc
PGE_Phys_Object() (defined in PGE_Phys_Object)PGE_Phys_Object
phys_setupPGE_Phys_Object
PlayerColliders typedef (defined in LVL_Npc)LVL_Npc
posCenterX()PGE_Phys_Object
posCenterY()PGE_Phys_Object
posRectPGE_Phys_Object
posX()PGE_Phys_Objectvirtual
posY()PGE_Phys_Objectvirtual
render(double camX, double camY) (defined in LVL_Npc)LVL_Npcvirtual
renderDebug(float _camX, float _camY) (defined in PGE_Phys_Object)PGE_Phys_Object
resetSpriteWarp() (defined in LVL_Npc)LVL_Npc
resetThrowned() (defined in LVL_Npc)LVL_Npc
reSpawnable (defined in LVL_Npc)LVL_Npc
right() (defined in PGE_Phys_Object)PGE_Phys_Object
sct() (defined in PGE_Phys_Object)PGE_Phys_Object
setBottom(double btm) (defined in PGE_Phys_Object)PGE_Phys_Object
setCenterPos(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setCenterX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setCenterY(double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setCollideWithBlocks(bool blkcol) (defined in LVL_Npc)LVL_Npcinline
setDecelX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setDefaults() (defined in LVL_Npc)LVL_Npc
setDirection(int dir) (defined in LVL_Npc)LVL_Npc
setGravityAccel(float acl) (defined in PGE_Phys_Object)PGE_Phys_Object
setGravityScale(double scl) (defined in PGE_Phys_Object)PGE_Phys_Object
setHealth(int _health) (defined in LVL_Npc)LVL_Npcinline
setHeight(float h) (defined in PGE_Phys_Object)PGE_Phys_Object
setLeft(double lf) (defined in PGE_Phys_Object)PGE_Phys_Object
setNot_movable(bool n) (defined in LVL_Npc)LVL_Npcinline
setParentSection(LVL_Section *sct) (defined in PGE_Phys_Object)PGE_Phys_Object
setPaused(bool p) (defined in PGE_Phys_Object)PGE_Phys_Object
setPos(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
setPosX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setPosY(double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setRight(double rt) (defined in PGE_Phys_Object)PGE_Phys_Object
setSize(float w, float h) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpecial1(long s) (defined in LVL_Npc)LVL_Npcinline
setSpecial2(long s) (defined in LVL_Npc)LVL_Npcinline
setSpeed(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpeedX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpeedY(double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpriteWarp(float depth, WarpingSide _direction=WARP_BOTTOM, bool resizedBody=false)LVL_Npc
setThrownedByNpc(long npcID, LVL_Npc *npcObj) (defined in LVL_Npc)LVL_Npc
setThrownedByPlayer(long playerID, LVL_Player *npcObj) (defined in LVL_Npc)LVL_Npc
setTop(double tp) (defined in PGE_Phys_Object)PGE_Phys_Object
setup (defined in LVL_Npc)LVL_Npc
setWarpSpawn(WarpingSide side=WARP_TOP)LVL_Npc
setWidth(float w) (defined in PGE_Phys_Object)PGE_Phys_Object
show()LVL_Npcvirtual
slippery_surface (defined in PGE_Phys_Object)PGE_Phys_Object
SLOPE_LEFT enum value (defined in PGE_Phys_Object)PGE_Phys_Object
SLOPE_RIGHT enum value (defined in PGE_Phys_Object)PGE_Phys_Object
Slopes enum name (defined in PGE_Phys_Object)PGE_Phys_Object
SMBXTicksToTime(float ticks) (defined in PGE_Phys_Object)PGE_Phys_Objectstatic
solveCollision(PGE_Phys_Object *collided) (defined in LVL_Npc)LVL_Npcvirtual
special1() (defined in LVL_Npc)LVL_Npcinline
special2() (defined in LVL_Npc)LVL_Npcinline
speedX() (defined in PGE_Phys_Object)PGE_Phys_Object
speedXsum() (defined in PGE_Phys_Object)PGE_Phys_Object
speedY() (defined in PGE_Phys_Object)PGE_Phys_Object
speedYsum() (defined in PGE_Phys_Object)PGE_Phys_Object
talkWith() (defined in LVL_Npc)LVL_Npc
taskToTransformLVL_Npc
taskToTransform_t (defined in LVL_Npc)LVL_Npc
texId (defined in PGE_Phys_Object)PGE_Phys_Object
texture (defined in PGE_Phys_Object)PGE_Phys_Object
throwned_by_npc (defined in LVL_Npc)LVL_Npc
throwned_by_npc_obj (defined in LVL_Npc)LVL_Npc
throwned_by_player (defined in LVL_Npc)LVL_Npc
throwned_by_player_obj (defined in LVL_Npc)LVL_Npc
thrownedByNpc() (defined in LVL_Npc)LVL_Npc
thrownedByNpcObj() (defined in LVL_Npc)LVL_Npc
thrownedByPlayer() (defined in LVL_Npc)LVL_Npc
thrownedByPlayerObj() (defined in LVL_Npc)LVL_Npc
top() (defined in PGE_Phys_Object)PGE_Phys_Object
transformTo(long id, int type=0) (defined in LVL_Npc)LVL_Npc
transformTo_x(long id) (defined in LVL_Npc)LVL_Npc
type (defined in PGE_Phys_Object)PGE_Phys_Object
types enum name (defined in PGE_Phys_Object)PGE_Phys_Object
unregister()LVL_Npc
update(float tickTime) (defined in LVL_Npc)LVL_Npcvirtual
update() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
updateBuddies(float tickTime) (defined in LVL_Npc)LVL_Npc
updateCollisions() (defined in LVL_Npc)LVL_Npcvirtual
updateGenerator(float tickTime) (defined in LVL_Npc)LVL_Npc
WARP_BOTTOM enum value (defined in LVL_Npc)LVL_Npc
WARP_LEFT enum value (defined in LVL_Npc)LVL_Npc
WARP_RIGHT enum value (defined in LVL_Npc)LVL_Npc
WARP_TOP enum value (defined in LVL_Npc)LVL_Npc
warpDirectO (defined in LVL_Npc)LVL_Npc
warpFrameH (defined in LVL_Npc)LVL_Npc
warpFrameW (defined in LVL_Npc)LVL_Npc
WarpingSide enum name (defined in LVL_Npc)LVL_Npc
warpResizedBody (defined in LVL_Npc)LVL_Npc
warpSpawing (defined in LVL_Npc)LVL_Npc
warpSpriteOffset (defined in LVL_Npc)LVL_Npc
wasDeactivated (defined in LVL_Npc)LVL_Npc
width() (defined in PGE_Phys_Object)PGE_Phys_Object
z_index (defined in PGE_Phys_Object)PGE_Phys_Object
zIndex() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
~LVL_Npc() (defined in LVL_Npc)LVL_Npcvirtual
~PGE_Phys_Object() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual