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static bool | init () |
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static bool | uninit () |
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static PGE_PointF | mapToOpengl (PGE_Point s) |
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static void | makeShot () |
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static int | makeShot_action (void *_pixels) |
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static bool | ready () |
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static void | setRGB (float Red, float Green, float Blue, float Alpha=1.0) |
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static void | resetRGB () |
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static void | renderTexture (PGE_Texture *texture, float x, float y) |
| | Render texture as-is.
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static void | renderTexture (PGE_Texture *texture, float x, float y, float w, float h, float ani_top=0, float ani_bottom=1, float ani_left=0, float ani_right=1) |
| | Render matrix animation fragment.
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static void | renderTextureCur (float x, float y, float w, float h, float ani_top=0, float ani_bottom=1, float ani_left=0, float ani_right=1) |
| | Draw currently binded texture.
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static void | renderRect (float x, float y, float w, float h, GLfloat red=1.f, GLfloat green=1.f, GLfloat blue=1.f, GLfloat alpha=1.f, bool filled=true) |
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static void | renderRectBR (float _left, float _top, float _right, float _bottom, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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static PGE_PointF | MapToGl (PGE_Point point) |
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static PGE_PointF | MapToGl (float x, float y) |
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static PGE_Point | MapToScr (PGE_Point point) |
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static PGE_Point | MapToScr (int x, int y) |
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static int | alignToCenter (int x, int w) |
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static void | setViewport (int x, int y, int w, int h) |
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static void | resetViewport () |
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static void | setViewportSize (int w, int h) |
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static void | setWindowSize (int w, int h) |
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static PGE_Texture | loadTexture (QString path, QString maskPath="") |
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static void | loadTextureP (PGE_Texture &target, QString path, QString maskPath="") |
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static void | deleteTexture (PGE_Texture &tx) |
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