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GameOverScene Member List

This is the complete list of members for GameOverScene, including all inherited members.

_doShutDown (defined in Scene)Sceneprotected
_errorString (defined in Scene)Sceneprotected
_Unknown enum value (defined in Scene)Scene
addRenderFunction(const std::function< void()> &renderFunc) (defined in Scene)Scene
clearRenderFunctions() (defined in Scene)Scene
Credits enum value (defined in Scene)Scene
doExit (defined in Scene)Sceneprotected
doShutDown() (defined in Scene)Scene
errorString() (defined in Scene)Scene
exec() (defined in GameOverScene)GameOverScenevirtual
fader (defined in Scene)Scene
GameOver enum value (defined in Scene)Scene
GameOverScene() (defined in GameOverScene)GameOverScene
getLuaEngine() (defined in Scene)Scenevirtual
isExiting() (defined in Scene)Scene
isOpacityFadding() (defined in Scene)Scene
isVizibleOnScreen(PGE_RectF &rect) (defined in Scene)Scenevirtual
isVizibleOnScreen(double x, double y, double w, double h) (defined in Scene)Scenevirtual
launchStaticEffect(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys())Scene
launchStaticEffectC(long effectID, float startX, float startY, int animationLoops, int delay, float velocityX, float velocityY, float gravity, int direction=0, Scene_Effect_Phys phys=Scene_Effect_Phys())Scene
Level enum value (defined in Scene)Scene
Loading enum value (defined in Scene)Scene
onKeyboardPressed(SDL_Scancode scancode)Scenevirtual
onKeyboardPressedSDL(SDL_Keycode sdl_key, Uint16 modifier)Scenevirtual
onKeyboardReleased(SDL_Scancode scancode)Scenevirtual
onKeyboardReleasedSDL(SDL_Keycode sdl_key, Uint16 modifier)Scenevirtual
onKeyInput(int key)Scenevirtual
onMouseMoved(SDL_MouseMotionEvent &mmevent) (defined in Scene)Scenevirtual
onMousePressed(SDL_MouseButtonEvent &mbevent) (defined in Scene)Scenevirtual
onMouseReleased(SDL_MouseButtonEvent &mbevent) (defined in Scene)Scenevirtual
onMouseWheel(SDL_MouseWheelEvent &wheelevent) (defined in Scene)Scenevirtual
player1Controller (defined in GameOverScene)GameOverScene
processEffects(float ticks) (defined in Scene)Scene
processEvents() (defined in GameOverScene)GameOverScenevirtual
render() (defined in GameOverScene)GameOverScenevirtual
renderMouse() (defined in Scene)Scenevirtual
running (defined in Scene)Sceneprotected
Scene() (defined in Scene)Scene
Scene(TypeOfScene _type) (defined in Scene)Scene
SceneEffectsArray typedef (defined in Scene)Scene
setFade(int speed, float target, float step) (defined in Scene)Scene
StClock typedef (defined in Scene)Sceneprotected
StTimePt typedef (defined in Scene)Sceneprotected
Title enum value (defined in Scene)Scene
type() (defined in Scene)Scene
TypeOfScene enum name (defined in Scene)Scene
update() (defined in GameOverScene)GameOverScenevirtual
updateLua() (defined in Scene)Scenevirtual
updateTickValue() (defined in Scene)Scene
uTick (defined in Scene)Sceneprotected
uTickf (defined in Scene)Sceneprotected
wait(float ms) (defined in Scene)Sceneprotected
WorkingEffects (defined in Scene)Scene
World enum value (defined in Scene)Scene
~GameOverScene() (defined in GameOverScene)GameOverScene
~Scene() (defined in Scene)Scenevirtual