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| enum | gameTypes { Testing =0,
Episode =1,
Battle,
Race
} |
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void | reset () |
| | Sets initial state of episode.
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bool | load () |
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bool | save () |
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PlayerState | getPlayerState (int playerID) |
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void | setPlayerState (int playerID, PlayerState &state) |
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int | numOfPlayers |
| | Number of players.
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bool | episodeIsStarted |
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bool | isEpisode |
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bool | isHubLevel |
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GamesaveData | game_state |
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QString | WorldFile |
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QString | WorldPath |
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QString | saveFileName |
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QString | _episodePath |
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int | _recent_ExitCode_level |
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int | _recent_ExitCode_world |
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QString | LevelFile |
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QString | LevelFile_hub |
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QString | LevelPath |
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int | LevelTargetWarp |
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int | gameType |
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bool | replay_on_fail |
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The documentation for this class was generated from the following files: