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EpisodeState Class Reference

Public Types

enum  gameTypes { Testing =0, Episode =1, Battle, Race }
 

Public Member Functions

void reset ()
 Sets initial state of episode.
 
bool load ()
 
bool save ()
 
PlayerState getPlayerState (int playerID)
 
void setPlayerState (int playerID, PlayerState &state)
 

Public Attributes

int numOfPlayers
 Number of players.
 
bool episodeIsStarted
 
bool isEpisode
 
bool isHubLevel
 
GamesaveData game_state
 
QString WorldFile
 
QString WorldPath
 
QString saveFileName
 
QString _episodePath
 
int _recent_ExitCode_level
 
int _recent_ExitCode_world
 
QString LevelFile
 
QString LevelFile_hub
 
QString LevelPath
 
int LevelTargetWarp
 
int gameType
 
bool replay_on_fail
 

The documentation for this class was generated from the following files: