This is the complete list of members for EpisodeState, including all inherited members.
| _episodePath (defined in EpisodeState) | EpisodeState | |
| _recent_ExitCode_level (defined in EpisodeState) | EpisodeState | |
| _recent_ExitCode_world (defined in EpisodeState) | EpisodeState | |
| Battle enum value (defined in EpisodeState) | EpisodeState | |
| Episode enum value (defined in EpisodeState) | EpisodeState | |
| episodeIsStarted (defined in EpisodeState) | EpisodeState | |
| EpisodeState() (defined in EpisodeState) | EpisodeState | |
| game_state (defined in EpisodeState) | EpisodeState | |
| gameType (defined in EpisodeState) | EpisodeState | |
| gameTypes enum name (defined in EpisodeState) | EpisodeState | |
| getPlayerState(int playerID) (defined in EpisodeState) | EpisodeState | |
| isEpisode (defined in EpisodeState) | EpisodeState | |
| isHubLevel (defined in EpisodeState) | EpisodeState | |
| LevelFile (defined in EpisodeState) | EpisodeState | |
| LevelFile_hub (defined in EpisodeState) | EpisodeState | |
| LevelPath (defined in EpisodeState) | EpisodeState | |
| LevelTargetWarp (defined in EpisodeState) | EpisodeState | |
| load() (defined in EpisodeState) | EpisodeState | |
| numOfPlayers | EpisodeState | |
| Race enum value (defined in EpisodeState) | EpisodeState | |
| replay_on_fail (defined in EpisodeState) | EpisodeState | |
| reset() | EpisodeState | |
| save() (defined in EpisodeState) | EpisodeState | |
| saveFileName (defined in EpisodeState) | EpisodeState | |
| setPlayerState(int playerID, PlayerState &state) (defined in EpisodeState) | EpisodeState | |
| Testing enum value (defined in EpisodeState) | EpisodeState | |
| WorldFile (defined in EpisodeState) | EpisodeState | |
| WorldPath (defined in EpisodeState) | EpisodeState | |
| ~EpisodeState() (defined in EpisodeState) | EpisodeState |
1.8.7