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Binding_Level_ClassWrapper_LVL_Player Member List

This is the complete list of members for Binding_Level_ClassWrapper_LVL_Player, including all inherited members.

_accelXPGE_Phys_Object
_accelYPGE_Phys_Object
_direction (defined in LVL_Player)LVL_Player
_exiting_swimTimer (defined in LVL_Player)LVL_Player
_heightPGE_Phys_Object
_height_halfPGE_Phys_Object
_heightDelta (defined in LVL_Player)LVL_Player
_is_visible (defined in PGE_Phys_Object)PGE_Phys_Object
_isRunning (defined in LVL_Player)LVL_Player
_onGround (defined in LVL_Player)LVL_Player
_parentSection (defined in PGE_Phys_Object)PGE_Phys_Object
_posXPGE_Phys_Object
_posYPGE_Phys_Object
_realHeightPGE_Phys_Object
_realWidthPGE_Phys_Object
_smbxTickTime (defined in PGE_Phys_Object)PGE_Phys_Objectstatic
_stucked (defined in LVL_Player)LVL_Player
_syncPosition() (defined in PGE_Phys_Object)PGE_Phys_Object
_syncPositionAndSize() (defined in PGE_Phys_Object)PGE_Phys_Object
_syncSection() (defined in PGE_Phys_Object)PGE_Phys_Object
_velocityXPGE_Phys_Object
_velocityX_addPGE_Phys_Object
_velocityX_prevPGE_Phys_Object
_velocityYPGE_Phys_Object
_velocityY_addPGE_Phys_Object
_velocityY_prevPGE_Phys_Object
_widthPGE_Phys_Object
_width_halfPGE_Phys_Object
animator (defined in LVL_Player)LVL_Player
applyAccel(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Object
applyControls(controller_keys sentkeys)ControllableObject
attack(AttackDirection _dir) (defined in LVL_Player)LVL_Player
Attack_Down enum value (defined in LVL_Player)LVL_Player
attack_enabled (defined in LVL_Player)LVL_Player
Attack_Forward enum value (defined in LVL_Player)LVL_Player
attack_pressed (defined in LVL_Player)LVL_Player
Attack_Up enum value (defined in LVL_Player)LVL_Player
AttackDirection enum name (defined in LVL_Player)LVL_Player
Binding_Level_ClassWrapper_LVL_Player() (defined in Binding_Level_ClassWrapper_LVL_Player)Binding_Level_ClassWrapper_LVL_Player
bindToLua() (defined in Binding_Level_ClassWrapper_LVL_Player)Binding_Level_ClassWrapper_LVL_Playerstatic
blink_screen (defined in LVL_Player)LVL_Player
blink_screen_state (defined in LVL_Player)LVL_Player
bottom() (defined in PGE_Phys_Object)PGE_Phys_Object
bump(bool _up=false, double bounceSpeed=0.0, int timeToJump=0) (defined in LVL_Player)LVL_Player
bumpDown (defined in LVL_Player)LVL_Player
bumpf(bool _up, float bounceSpeed=0.0f, int timeToJump=0) (defined in LVL_Player)LVL_Playerinline
bumpJumpTimeLVL_Player
bumpJumpVelocity (defined in LVL_Player)LVL_Player
bumpUp (defined in LVL_Player)LVL_Player
bumpVelocityLVL_Player
cameraLVL_Player
characterID (defined in LVL_Player)LVL_Player
climbable_map (defined in LVL_Player)LVL_Player
climbableHeight (defined in LVL_Player)LVL_Player
climbing (defined in LVL_Player)LVL_Player
collide_npc (defined in PGE_Phys_Object)PGE_Phys_Object
collide_player (defined in PGE_Phys_Object)PGE_Phys_Object
collided_bottom (defined in LVL_Player)LVL_Player
collided_center (defined in LVL_Player)LVL_Player
collided_left (defined in LVL_Player)LVL_Player
collided_right (defined in LVL_Player)LVL_Player
collided_slope (defined in PGE_Phys_Object)PGE_Phys_Object
collided_slope_angle_ratio (defined in PGE_Phys_Object)PGE_Phys_Object
collided_slope_angle_ratio_celling (defined in PGE_Phys_Object)PGE_Phys_Object
collided_slope_celling (defined in PGE_Phys_Object)PGE_Phys_Object
collided_talkable_npc (defined in LVL_Player)LVL_Player
collided_top (defined in LVL_Player)LVL_Player
colliding_xSpeed (defined in PGE_Phys_Object)PGE_Phys_Object
colliding_ySpeed (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_ANY enum value (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_BOTTOM enum value (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_NONE enum value (defined in PGE_Phys_Object)PGE_Phys_Object
COLLISION_TOP enum value (defined in PGE_Phys_Object)PGE_Phys_Object
CollisionType enum name (defined in PGE_Phys_Object)PGE_Phys_Object
contactedWarp (defined in LVL_Player)LVL_Player
contactedWithWarp (defined in LVL_Player)LVL_Player
ControllableObject()ControllableObject
data (defined in LVL_Player)LVL_Player
DEAD_burn enum value (defined in LVL_Player)LVL_Player
DEAD_fall enum value (defined in LVL_Player)LVL_Player
DEAD_killed enum value (defined in LVL_Player)LVL_Player
deathReason enum name (defined in LVL_Player)LVL_Player
def_lua_onLoop(LVL_Player *base) (defined in Binding_Level_ClassWrapper_LVL_Player)Binding_Level_ClassWrapper_LVL_Playerinlinestatic
direction() (defined in LVL_Player)LVL_Player
doHarm (defined in LVL_Player)LVL_Player
doHarm_damage (defined in LVL_Player)LVL_Player
doKill (defined in LVL_Player)LVL_Player
duck_allow (defined in LVL_Player)LVL_Player
ducking (defined in LVL_Player)LVL_Player
environment (defined in LVL_Player)LVL_Player
environments_map (defined in LVL_Player)LVL_Player
event_queue (defined in LVL_Player)LVL_Player
exitFromLevel(QString levelFile, int targetWarp, long wX=-1, long wY=-1) (defined in LVL_Player)LVL_Player
floating_allow (defined in LVL_Player)LVL_Player
floating_isworks (defined in LVL_Player)LVL_Player
floating_maxtime (defined in LVL_Player)LVL_Player
floating_start_typeLVL_Player
floating_timer (defined in LVL_Player)LVL_Player
foot_contacts_mapLVL_Player
foot_sl_contacts_mapLVL_Player
forceCollideCenterLVL_Player
frameH (defined in LVL_Player)LVL_Player
frameW (defined in LVL_Player)LVL_Player
gravityAccel() (defined in PGE_Phys_Object)PGE_Phys_Object
gravityScale() (defined in PGE_Phys_Object)PGE_Phys_Object
gscale_BackupLVL_Player
harm(int _damage=1) (defined in LVL_Player)LVL_Player
health (defined in LVL_Player)LVL_Player
height() (defined in PGE_Phys_Object)PGE_Phys_Object
hide() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
init() (defined in LVL_Player)LVL_Player
invincible (defined in LVL_Player)LVL_Player
invincible_delay (defined in LVL_Player)LVL_Player
isAlive (defined in LVL_Player)LVL_Player
isExiting (defined in LVL_Player)LVL_Player
isFloor(QVector< PGE_Phys_Object * > &blocks, bool *isCliff=0) (defined in PGE_Phys_Object)PGE_Phys_Object
isInited() (defined in LVL_Player)LVL_Player
isLuaPlayer (defined in LVL_Player)LVL_Player
isPaused() (defined in PGE_Phys_Object)PGE_Phys_Object
isRectangle (defined in PGE_Phys_Object)PGE_Phys_Object
isRunning() (defined in LVL_Player)LVL_Player
isVisible() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
isWall(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object)PGE_Phys_Object
isWarping (defined in LVL_Player)LVL_Player
iterateStep(float ticks) (defined in PGE_Phys_Object)PGE_Phys_Object
JumpPressed (defined in LVL_Player)LVL_Player
jumpTime (defined in LVL_Player)LVL_Player
jumpVelocity (defined in LVL_Player)LVL_Player
keysControllableObjectprotected
kill(deathReason reason=DEAD_killed) (defined in LVL_Player)LVL_Player
kill_npc(LVL_Npc *target, kill_npc_reasons reason) (defined in LVL_Player)LVL_Player
kill_npc_reasons enum name (defined in LVL_Player)LVL_Player
kill_reason (defined in LVL_Player)LVL_Player
last_environment (defined in LVL_Player)LVL_Player
left() (defined in PGE_Phys_Object)PGE_Phys_Object
locked() (defined in LVL_Player)LVL_Player
lua_onLoop() (defined in Binding_Level_ClassWrapper_LVL_Player)Binding_Level_ClassWrapper_LVL_Playervirtual
LVL_Player()LVL_Player
LVLBGO enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLBlock enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLEffect enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLNPC enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLPhysEnv enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLPlayer enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLSpecial enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLUnknown enum value (defined in PGE_Phys_Object)PGE_Phys_Object
LVLWarp enum value (defined in PGE_Phys_Object)PGE_Phys_Object
nearestBlock(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object)PGE_Phys_Object
nearestBlockY(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object)PGE_Phys_Object
NPC_Kicked enum value (defined in LVL_Player)LVL_Player
NPC_Stomped enum value (defined in LVL_Player)LVL_Player
NPC_Taked_Coin enum value (defined in LVL_Player)LVL_Player
NPC_Taked_Powerup enum value (defined in LVL_Player)LVL_Player
NPC_Unknown enum value (defined in LVL_Player)LVL_Player
on_slippery_surface (defined in LVL_Player)LVL_Player
onGround() (defined in LVL_Player)LVL_Player
PGE_Phys_Object() (defined in PGE_Phys_Object)PGE_Phys_Object
phys_setupPGE_Phys_Object
physics (defined in LVL_Player)LVL_Player
physics_cur (defined in LVL_Player)LVL_Player
PlayerColliders typedef (defined in LVL_Player)LVL_Player
playerID (defined in LVL_Player)LVL_Player
posCenterX()PGE_Phys_Object
posCenterY()PGE_Phys_Object
posRectPGE_Phys_Object
posX()PGE_Phys_Objectvirtual
posY()PGE_Phys_Objectvirtual
processWarpChecking() (defined in LVL_Player)LVL_Player
refreshEnvironmentState() (defined in LVL_Player)LVL_Player
render(double camX, double camY) (defined in LVL_Player)LVL_Playervirtual
renderDebug(float _camX, float _camY) (defined in PGE_Phys_Object)PGE_Phys_Object
resetControls()ControllableObject
right() (defined in PGE_Phys_Object)PGE_Phys_Object
sct() (defined in PGE_Phys_Object)PGE_Phys_Object
setBottom(double btm) (defined in PGE_Phys_Object)PGE_Phys_Object
setCenterPos(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setCenterX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setCenterY(double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setCharacter(int CharacterID, int _stateID)LVL_Player
setCharacterSafe(int CharacterID, int _stateID) (defined in LVL_Player)LVL_Player
setDecelX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setDuck(bool duck) (defined in LVL_Player)LVL_Player
setGravityAccel(float acl) (defined in PGE_Phys_Object)PGE_Phys_Object
setGravityScale(double scl) (defined in PGE_Phys_Object)PGE_Phys_Object
setHeight(float h) (defined in PGE_Phys_Object)PGE_Phys_Object
setInvincible(bool state, float delay, bool enableScreenBlink=false) (defined in LVL_Player)LVL_Player
setLeft(double lf) (defined in PGE_Phys_Object)PGE_Phys_Object
setLocked(bool lock) (defined in LVL_Player)LVL_Player
setParentSection(LVL_Section *sct) (defined in PGE_Phys_Object)PGE_Phys_Object
setPaused(bool p) (defined in PGE_Phys_Object)PGE_Phys_Object
setPlayerPointInfo(PlayerPoint pt) (defined in LVL_Player)LVL_Player
setPos(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
setPosX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setPosY(double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setRight(double rt) (defined in PGE_Phys_Object)PGE_Phys_Object
setSize(float w, float h) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpeed(double x, double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpeedX(double x) (defined in PGE_Phys_Object)PGE_Phys_Object
setSpeedY(double y) (defined in PGE_Phys_Object)PGE_Phys_Object
setTop(double tp) (defined in PGE_Phys_Object)PGE_Phys_Object
setup (defined in LVL_Player)LVL_Player
setWidth(float w) (defined in PGE_Phys_Object)PGE_Phys_Object
show() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
slippery_surface (defined in PGE_Phys_Object)PGE_Phys_Object
SLOPE_LEFT enum value (defined in PGE_Phys_Object)PGE_Phys_Object
SLOPE_RIGHT enum value (defined in PGE_Phys_Object)PGE_Phys_Object
Slopes enum name (defined in PGE_Phys_Object)PGE_Phys_Object
SMBXTicksToTime(float ticks) (defined in PGE_Phys_Object)PGE_Phys_Objectstatic
solveCollision(PGE_Phys_Object *collided) (defined in LVL_Player)LVL_Playervirtual
speedX() (defined in PGE_Phys_Object)PGE_Phys_Object
speedXsum() (defined in PGE_Phys_Object)PGE_Phys_Object
speedY() (defined in PGE_Phys_Object)PGE_Phys_Object
speedYsum() (defined in PGE_Phys_Object)PGE_Phys_Object
state_cur (defined in LVL_Player)LVL_Player
stateID (defined in LVL_Player)LVL_Player
states (defined in LVL_Player)LVL_Player
teleport(float x, float y) (defined in LVL_Player)LVL_Player
texId (defined in PGE_Phys_Object)PGE_Phys_Object
texture (defined in PGE_Phys_Object)PGE_Phys_Object
top() (defined in PGE_Phys_Object)PGE_Phys_Object
type (defined in PGE_Phys_Object)PGE_Phys_Object
types enum name (defined in PGE_Phys_Object)PGE_Phys_Object
unregister() (defined in LVL_Player)LVL_Player
update(float ticks)LVL_Playervirtual
update() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
updateCamera() (defined in LVL_Player)LVL_Player
updateCollisions() (defined in LVL_Player)LVL_Playervirtual
warpDirectO (defined in LVL_Player)LVL_Player
warpFrameH (defined in LVL_Player)LVL_Player
warpFrameW (defined in LVL_Player)LVL_Player
warpPipeOffset (defined in LVL_Player)LVL_Player
WarpTo(float x, float y, int warpType, int warpDirection=1)LVL_Player
WarpTo(LevelDoor warp) (defined in LVL_Player)LVL_Player
wasEntered (defined in LVL_Player)LVL_Player
wasEnteredTimeout (defined in LVL_Player)LVL_Player
width() (defined in PGE_Phys_Object)PGE_Phys_Object
z_index (defined in PGE_Phys_Object)PGE_Phys_Object
zIndex() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual
~Binding_Level_ClassWrapper_LVL_Player() (defined in Binding_Level_ClassWrapper_LVL_Player)Binding_Level_ClassWrapper_LVL_Playervirtual
~LVL_Player() (defined in LVL_Player)LVL_Playervirtual
~PGE_Phys_Object() (defined in PGE_Phys_Object)PGE_Phys_Objectvirtual