This is the complete list of members for Binding_Level_ClassWrapper_LVL_NPC, including all inherited members.
| _accelX | PGE_Phys_Object | |
| _accelY | PGE_Phys_Object | |
| _direction (defined in LVL_Npc) | LVL_Npc | |
| _height | PGE_Phys_Object | |
| _height_half | PGE_Phys_Object | |
| _heightDelta (defined in LVL_Npc) | LVL_Npc | |
| _is_visible (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _onGround (defined in LVL_Npc) | LVL_Npc | |
| _parentSection (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _posX | PGE_Phys_Object | |
| _posY | PGE_Phys_Object | |
| _realHeight | PGE_Phys_Object | |
| _realWidth | PGE_Phys_Object | |
| _smbxTickTime (defined in PGE_Phys_Object) | PGE_Phys_Object | static |
| _stucked (defined in LVL_Npc) | LVL_Npc | |
| _syncPosition() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _syncPositionAndSize() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _syncSection() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| _velocityX | PGE_Phys_Object | |
| _velocityX_add | PGE_Phys_Object | |
| _velocityX_prev | PGE_Phys_Object | |
| _velocityY | PGE_Phys_Object | |
| _velocityY_add | PGE_Phys_Object | |
| _velocityY_prev | PGE_Phys_Object | |
| _width | PGE_Phys_Object | |
| _width_half | PGE_Phys_Object | |
| Activate() | LVL_Npc | |
| activationTimeout (defined in LVL_Npc) | LVL_Npc | |
| animated (defined in LVL_Npc) | LVL_Npc | |
| animator (defined in LVL_Npc) | LVL_Npc | |
| animator_ID (defined in LVL_Npc) | LVL_Npc | |
| applyAccel(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| Binding_Level_ClassWrapper_LVL_NPC() (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | |
| bindToLua() (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | static |
| bottom() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| buddies_leader (defined in LVL_Npc) | LVL_Npc | |
| buddies_list (defined in LVL_Npc) | LVL_Npc | |
| buddies_updated (defined in LVL_Npc) | LVL_Npc | |
| buildBuddieGroup() (defined in LVL_Npc) | LVL_Npc | |
| buildLeaf(QList< LVL_Npc * > &needtochec, QList< LVL_Npc * > *&list, LVL_Npc *leader) (defined in LVL_Npc) | LVL_Npc | |
| bumpDown (defined in LVL_Npc) | LVL_Npc | |
| bumpUp (defined in LVL_Npc) | LVL_Npc | |
| cliffDetected (defined in LVL_Npc) | LVL_Npc | |
| collide_npc (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collide_player (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_bottom (defined in LVL_Npc) | LVL_Npc | |
| collided_center (defined in LVL_Npc) | LVL_Npc | |
| collided_left (defined in LVL_Npc) | LVL_Npc | |
| collided_right (defined in LVL_Npc) | LVL_Npc | |
| collided_slope (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_slope_angle_ratio (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_slope_angle_ratio_celling (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_slope_celling (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| collided_top (defined in LVL_Npc) | LVL_Npc | |
| colliding_xSpeed (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| colliding_ySpeed (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_ANY enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_BOTTOM enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_NONE enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| COLLISION_TOP enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| CollisionType enum name (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| contacted_bgos (defined in LVL_Npc) | LVL_Npc | |
| contacted_blocks (defined in LVL_Npc) | LVL_Npc | |
| contacted_npc (defined in LVL_Npc) | LVL_Npc | |
| contacted_players (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_BY_KICK enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_BY_PLAYER_ATTACK enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_CUSTOM_REASON enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_LAVABURN enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_NOREASON enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_PITFALL enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_STOMPED enum value (defined in LVL_Npc) | LVL_Npc | |
| DAMAGE_TAKEN enum value (defined in LVL_Npc) | LVL_Npc | |
| DamageReason enum name (defined in LVL_Npc) | LVL_Npc | |
| data (defined in LVL_Npc) | LVL_Npc | |
| deActivatable (defined in LVL_Npc) | LVL_Npc | |
| deActivate() (defined in LVL_Npc) | LVL_Npc | |
| def_lua_onActivated(LVL_Npc *base) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | inlinestatic |
| def_lua_onHarm(LVL_Npc *base, int damage, int damageReason) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | inlinestatic |
| def_lua_onInit(LVL_Npc *base) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | inlinestatic |
| def_lua_onKill(LVL_Npc *base, int damageReason) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | inlinestatic |
| def_lua_onLoop(LVL_Npc *base, float tickTime) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | inlinestatic |
| def_lua_onTransform(LVL_Npc *base, long id) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | inlinestatic |
| detector_player_pos (defined in LVL_Npc) | LVL_Npc | |
| detectors | LVL_Npc | |
| detectors_contact | LVL_Npc | |
| detectors_dummy | LVL_Npc | |
| detectors_inarea | LVL_Npc | |
| direction() (defined in LVL_Npc) | LVL_Npc | |
| disableBlockCollision (defined in LVL_Npc) | LVL_Npc | |
| disableNpcCollision (defined in LVL_Npc) | LVL_Npc | |
| doHarm(int damageReason) (defined in LVL_Npc) | LVL_Npc | |
| environment (defined in LVL_Npc) | LVL_Npc | |
| environments_map (defined in LVL_Npc) | LVL_Npc | |
| event_queue (defined in LVL_Npc) | LVL_Npc | |
| foot_contacts_map | LVL_Npc | |
| foot_sl_contacts_map | LVL_Npc | |
| forceCollideCenter | LVL_Npc | |
| frameSize (defined in LVL_Npc) | LVL_Npc | |
| generatorDirection (defined in LVL_Npc) | LVL_Npc | |
| generatorTimeLeft (defined in LVL_Npc) | LVL_Npc | |
| generatorType (defined in LVL_Npc) | LVL_Npc | |
| getCollideWithBlocks() (defined in LVL_Npc) | LVL_Npc | inline |
| getData() (defined in LVL_Npc) | LVL_Npc | |
| getHealth() (defined in LVL_Npc) | LVL_Npc | inline |
| getID() (defined in LVL_Npc) | LVL_Npc | inline |
| gravityAccel() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| gravityScale() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| harm(int damage=1, int damageReason=DAMAGE_NOREASON) (defined in LVL_Npc) | LVL_Npc | |
| health (defined in LVL_Npc) | LVL_Npc | |
| height() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| hide() (defined in LVL_Npc) | LVL_Npc | virtual |
| init() (defined in LVL_Npc) | LVL_Npc | |
| is_activity (defined in LVL_Npc) | LVL_Npc | |
| is_scenery (defined in LVL_Npc) | LVL_Npc | |
| is_shared_animation (defined in LVL_Npc) | LVL_Npc | |
| isActivated (defined in LVL_Npc) | LVL_Npc | |
| isBoss() (defined in LVL_Npc) | LVL_Npc | inline |
| isFloor(QVector< PGE_Phys_Object * > &blocks, bool *isCliff=0) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isGenerator (defined in LVL_Npc) | LVL_Npc | |
| isInited() (defined in LVL_Npc) | LVL_Npc | |
| isKilled() (defined in LVL_Npc) | LVL_Npc | |
| isLuaNPC (defined in LVL_Npc) | LVL_Npc | |
| isPaused() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isRectangle (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isVisible() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| isWall(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| isWarping (defined in LVL_Npc) | LVL_Npc | |
| iterateStep(float ticks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| keep_position_on_despawn (defined in LVL_Npc) | LVL_Npc | |
| kill(int damageReason) (defined in LVL_Npc) | LVL_Npc | |
| killed (defined in LVL_Npc) | LVL_Npc | |
| last_environment (defined in LVL_Npc) | LVL_Npc | |
| left() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| lua_activate_neighbours() (defined in LVL_Npc) | LVL_Npc | |
| lua_animationIsFinished() (defined in LVL_Npc) | LVL_Npc | |
| lua_frameDelay() (defined in LVL_Npc) | LVL_Npc | |
| lua_installContactDetector() (defined in LVL_Npc) | LVL_Npc | |
| lua_installInAreaDetector(float left, float top, float right, float bottom, luabind::adl::object filters) | LVL_Npc | |
| lua_installPlayerPosDetector() | LVL_Npc | |
| lua_onActivated() (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| lua_onHarm(int damage, int damageReason) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| lua_onInit() (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| lua_onKill(int damageReason) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| lua_onLoop(float tickTime) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| lua_onTransform(long id) (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| lua_setFrameDelay(int ms) (defined in LVL_Npc) | LVL_Npc | |
| lua_setOnceAnimation(bool en) (defined in LVL_Npc) | LVL_Npc | |
| lua_setSequence(luabind::object frames) (defined in LVL_Npc) | LVL_Npc | |
| lua_setSequenceLeft(luabind::object frames) (defined in LVL_Npc) | LVL_Npc | |
| lua_setSequenceRight(luabind::object frames) (defined in LVL_Npc) | LVL_Npc | |
| lua_spawnNPC(int npcID, int sp_type, int sp_dir, bool reSpawnable=false) (defined in LVL_Npc) | LVL_Npc | |
| LVL_Npc() (defined in LVL_Npc) | LVL_Npc | |
| LVLBGO enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLBlock enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLEffect enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLNPC enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLPhysEnv enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLPlayer enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLSpecial enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLUnknown enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| LVLWarp enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| motionSpeed (defined in LVL_Npc) | LVL_Npc | |
| nearestBlock(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| nearestBlockY(QVector< PGE_Phys_Object * > &blocks) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| not_movable() (defined in LVL_Npc) | LVL_Npc | inline |
| offSectionDeactivate (defined in LVL_Npc) | LVL_Npc | |
| offset (defined in LVL_Npc) | LVL_Npc | |
| onCliff() (defined in LVL_Npc) | LVL_Npc | |
| onGround() (defined in LVL_Npc) | LVL_Npc | |
| PGE_Phys_Object() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| phys_setup | PGE_Phys_Object | |
| PlayerColliders typedef (defined in LVL_Npc) | LVL_Npc | |
| posCenterX() | PGE_Phys_Object | |
| posCenterY() | PGE_Phys_Object | |
| posRect | PGE_Phys_Object | |
| posX() | PGE_Phys_Object | virtual |
| posY() | PGE_Phys_Object | virtual |
| render(double camX, double camY) (defined in LVL_Npc) | LVL_Npc | virtual |
| renderDebug(float _camX, float _camY) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| resetSpriteWarp() (defined in LVL_Npc) | LVL_Npc | |
| resetThrowned() (defined in LVL_Npc) | LVL_Npc | |
| reSpawnable (defined in LVL_Npc) | LVL_Npc | |
| right() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| sct() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setBottom(double btm) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCenterPos(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCenterX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCenterY(double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setCollideWithBlocks(bool blkcol) (defined in LVL_Npc) | LVL_Npc | inline |
| setDecelX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setDefaults() (defined in LVL_Npc) | LVL_Npc | |
| setDirection(int dir) (defined in LVL_Npc) | LVL_Npc | |
| setGravityAccel(float acl) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setGravityScale(double scl) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setHealth(int _health) (defined in LVL_Npc) | LVL_Npc | inline |
| setHeight(float h) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setLeft(double lf) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setNot_movable(bool n) (defined in LVL_Npc) | LVL_Npc | inline |
| setParentSection(LVL_Section *sct) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setPaused(bool p) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setPos(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| setPosX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setPosY(double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setRight(double rt) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSize(float w, float h) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpecial1(long s) (defined in LVL_Npc) | LVL_Npc | inline |
| setSpecial2(long s) (defined in LVL_Npc) | LVL_Npc | inline |
| setSpeed(double x, double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpeedX(double x) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpeedY(double y) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setSpriteWarp(float depth, WarpingSide _direction=WARP_BOTTOM, bool resizedBody=false) | LVL_Npc | |
| setThrownedByNpc(long npcID, LVL_Npc *npcObj) (defined in LVL_Npc) | LVL_Npc | |
| setThrownedByPlayer(long playerID, LVL_Player *npcObj) (defined in LVL_Npc) | LVL_Npc | |
| setTop(double tp) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| setup (defined in LVL_Npc) | LVL_Npc | |
| setWarpSpawn(WarpingSide side=WARP_TOP) | LVL_Npc | |
| setWidth(float w) (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| show() | LVL_Npc | virtual |
| slippery_surface (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| SLOPE_LEFT enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| SLOPE_RIGHT enum value (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| Slopes enum name (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| SMBXTicksToTime(float ticks) (defined in PGE_Phys_Object) | PGE_Phys_Object | static |
| solveCollision(PGE_Phys_Object *collided) (defined in LVL_Npc) | LVL_Npc | virtual |
| special1() (defined in LVL_Npc) | LVL_Npc | inline |
| special2() (defined in LVL_Npc) | LVL_Npc | inline |
| speedX() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| speedXsum() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| speedY() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| speedYsum() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| talkWith() (defined in LVL_Npc) | LVL_Npc | |
| taskToTransform | LVL_Npc | |
| taskToTransform_t (defined in LVL_Npc) | LVL_Npc | |
| texId (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| texture (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| throwned_by_npc (defined in LVL_Npc) | LVL_Npc | |
| throwned_by_npc_obj (defined in LVL_Npc) | LVL_Npc | |
| throwned_by_player (defined in LVL_Npc) | LVL_Npc | |
| throwned_by_player_obj (defined in LVL_Npc) | LVL_Npc | |
| thrownedByNpc() (defined in LVL_Npc) | LVL_Npc | |
| thrownedByNpcObj() (defined in LVL_Npc) | LVL_Npc | |
| thrownedByPlayer() (defined in LVL_Npc) | LVL_Npc | |
| thrownedByPlayerObj() (defined in LVL_Npc) | LVL_Npc | |
| top() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| transformTo(long id, int type=0) (defined in LVL_Npc) | LVL_Npc | |
| transformTo_x(long id) (defined in LVL_Npc) | LVL_Npc | |
| type (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| types enum name (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| unregister() | LVL_Npc | |
| update(float tickTime) (defined in LVL_Npc) | LVL_Npc | virtual |
| update() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| updateBuddies(float tickTime) (defined in LVL_Npc) | LVL_Npc | |
| updateCollisions() (defined in LVL_Npc) | LVL_Npc | virtual |
| updateGenerator(float tickTime) (defined in LVL_Npc) | LVL_Npc | |
| WARP_BOTTOM enum value (defined in LVL_Npc) | LVL_Npc | |
| WARP_LEFT enum value (defined in LVL_Npc) | LVL_Npc | |
| WARP_RIGHT enum value (defined in LVL_Npc) | LVL_Npc | |
| WARP_TOP enum value (defined in LVL_Npc) | LVL_Npc | |
| warpDirectO (defined in LVL_Npc) | LVL_Npc | |
| warpFrameH (defined in LVL_Npc) | LVL_Npc | |
| warpFrameW (defined in LVL_Npc) | LVL_Npc | |
| WarpingSide enum name (defined in LVL_Npc) | LVL_Npc | |
| warpResizedBody (defined in LVL_Npc) | LVL_Npc | |
| warpSpawing (defined in LVL_Npc) | LVL_Npc | |
| warpSpriteOffset (defined in LVL_Npc) | LVL_Npc | |
| wasDeactivated (defined in LVL_Npc) | LVL_Npc | |
| width() (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| z_index (defined in PGE_Phys_Object) | PGE_Phys_Object | |
| zIndex() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
| ~Binding_Level_ClassWrapper_LVL_NPC() (defined in Binding_Level_ClassWrapper_LVL_NPC) | Binding_Level_ClassWrapper_LVL_NPC | virtual |
| ~LVL_Npc() (defined in LVL_Npc) | LVL_Npc | virtual |
| ~PGE_Phys_Object() (defined in PGE_Phys_Object) | PGE_Phys_Object | virtual |
1.8.7